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loop:the_loop [2019/12/07 20:10] mike_holmesloop:the_loop [2019/12/08 19:44] (current) – [Character Generation] mike_holmes
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 Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12 Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12
  
-Start with 30 points+Start with 75 points
  
 Die size costs: Die size costs:
  
-^Die Size^Default Ability Cost^Other Ability Cost^ +^Die Size^Cost^Cost Schedule for Consideration^"Level"
-|d12|0|1| +|d20|0*|0|0| 
-|d10|2|3| +|d14|1|3|1| 
-|d8|6|7| +|d13|3|7|2
-|d6|14|15+|d12|6|12|3| 
-|d4|30|31|+|d11|10|18|4| 
 +|d10|15|25|5| 
 +|d9|21|33|6
 +|d8|28|42|7
 +|d7|36|52|8
 +|d6|45|63|9| 
 +|d5|55|75|10
 +|d4|66|88|11| 
 +* A player who accepts this level of incompetence in an area gets to select an additional descriptor. 
  
-Sorcery costs 2x +Sorcery costs 2x ?
  
 Save leftover points to develop the character in play (DiP).  Save leftover points to develop the character in play (DiP). 
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 ==== Default Abilities ==== ==== Default Abilities ====
  
-Default abilities begin at d12 for free. If purchased at a higher leveldeduct this one free point from the cost+These vary from other abilities only insomuch as they are cheaperand broader.
  
   * Persuasion   * Persuasion
   * Violence   * Violence
   * Perspicacity   * Perspicacity
-  * Hardiness (under consideration)+  * Hardiness  
 +  * Subterfuge  
 +  * Magic
  
-==== Other Abilities ====+==== Descriptors ====
  
-Other abilities per Talislanta or Dying Earth?+The character gets 6 descriptors that indicate generally what sorts of methods the character uses or types of skills that they have. 
  
 ==== Wherewithal ==== ==== Wherewithal ====
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 ==== Die Pools ==== ==== Die Pools ====
  
-Characters roll dice from abilities that pertain.  +Characters roll dice from abilities that pertain. If a descriptor applies, the die is one better. 
- +
-If no Ability applies, roll d20 or SUCK IT+
  
 GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12) GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12)
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 All sides roll, lowest roll wins. A tie means that nobody rolling gets what they want.  All sides roll, lowest roll wins. A tie means that nobody rolling gets what they want. 
  
 +=== Botches ===
 +
 +If the your best die is twice as high as the oppositions best die, then you have botched, and additional badness occurs. Even if you re-roll, you will suffer some penalty. 
 ==== Re-Rolling ==== ==== Re-Rolling ====
  
loop/the_loop.1575778254.txt.gz · Last modified: 2019/12/07 20:10 by mike_holmes