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loop:the_loop [2019/12/08 17:28] mike_holmesloop:the_loop [2019/12/08 19:44] (current) – [Character Generation] mike_holmes
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 Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12 Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12
  
-Start with 85 points+Start with 75 points
  
 Die size costs: Die size costs:
  
-^Die Size^Cost^ +^Die Size^Cost^Cost Schedule for Consideration^"Level"^ 
-|d14|1| +|d20|0*|0|0| 
-|d13|3| +|d14|1|3|1| 
-|d12|6| +|d13|3|7|2
-|d11|10| +|d12|6|12|3
-|d10|15| +|d11|10|18|4
-|d9|21| +|d10|15|25|5
-|d8|28| +|d9|21|33|6
-|d7|36| +|d8|28|42|7
-|d6|45| +|d7|36|52|8
-|d5|55| +|d6|45|63|9
-|d4|66|+|d5|55|75|10
 +|d4|66|88|11| 
 +* A player who accepts this level of incompetence in an area gets to select an additional descriptor. 
  
- +Sorcery costs 2x ?
-Sorcery costs 2x +
  
 Save leftover points to develop the character in play (DiP).  Save leftover points to develop the character in play (DiP). 
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   * Violence   * Violence
   * Perspicacity   * Perspicacity
-  * Hardiness (under consideration) +  * Hardiness  
-  * Subterfuge (under consideration)+  * Subterfuge  
 +  * Magic
  
-==== Other Abilities ====+==== Descriptors ====
  
-Other abilities per Talislanta or Dying Earth?+The character gets 6 descriptors that indicate generally what sorts of methods the character uses or types of skills that they have. 
  
 ==== Wherewithal ==== ==== Wherewithal ====
Line 55: Line 57:
 ==== Die Pools ==== ==== Die Pools ====
  
-Characters roll dice from abilities that pertain.  +Characters roll dice from abilities that pertain. If a descriptor applies, the die is one better. 
- +
-If no Ability applies, roll d20 or SUCK IT+
  
 GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12) GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12)
loop/the_loop.1575854919.txt.gz · Last modified: 2019/12/08 17:28 by mike_holmes