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loop:the_loop [2019/12/08 17:28] – mike_holmes | loop:the_loop [2019/12/08 19:44] (current) – [Character Generation] mike_holmes | ||
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Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12 | Abilities are rated with die-levels (best to worst): d4, d6, d8, d10, d12 | ||
- | Start with 85 points | + | Start with 75 points |
Die size costs: | Die size costs: | ||
- | ^Die Size^Cost^ | + | ^Die Size^Cost^Cost Schedule for Consideration^" |
- | |d14|1| | + | |d20|0*|0|0| |
- | |d13|3| | + | |d14|1|3|1| |
- | |d12|6| | + | |d13|3|7|2| |
- | |d11|10| | + | |d12|6|12|3| |
- | |d10|15| | + | |d11|10|18|4| |
- | |d9|21| | + | |d10|15|25|5| |
- | |d8|28| | + | |d9|21|33|6| |
- | |d7|36| | + | |d8|28|42|7| |
- | |d6|45| | + | |d7|36|52|8| |
- | |d5|55| | + | |d6|45|63|9| |
- | |d4|66| | + | |d5|55|75|10| |
+ | |d4|66|88|11| | ||
+ | * A player who accepts this level of incompetence in an area gets to select an additional descriptor. | ||
- | + | Sorcery costs 2x ? | |
- | Sorcery costs 2x | + | |
Save leftover points to develop the character in play (DiP). | Save leftover points to develop the character in play (DiP). | ||
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* Violence | * Violence | ||
* Perspicacity | * Perspicacity | ||
- | * Hardiness | + | * Hardiness |
- | * Subterfuge | + | * Subterfuge |
+ | * Magic | ||
- | ==== Other Abilities | + | ==== Descriptors |
- | Other abilities per Talislanta | + | The character gets 6 descriptors that indicate generally what sorts of methods the character uses or types of skills that they have. |
==== Wherewithal ==== | ==== Wherewithal ==== | ||
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==== Die Pools ==== | ==== Die Pools ==== | ||
- | Characters roll dice from abilities that pertain. | + | Characters roll dice from abilities that pertain. If a descriptor |
- | + | ||
- | If no Ability | + | |
GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12) | GM rolls for of opposition: NPC Abilities, or static obstacles (default: d12) |