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loop:the_loop [2019/12/08 17:34] – mike_holmes | loop:the_loop [2019/12/08 19:44] (current) – [Character Generation] mike_holmes | ||
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Die size costs: | Die size costs: | ||
- | ^Die Size^Cost^ | + | ^Die Size^Cost^Cost Schedule for Consideration^" |
- | |d20|0*| | + | |d20|0*|0|0| |
- | |d14|1| | + | |d14|1|3|1| |
- | |d13|3| | + | |d13|3|7|2| |
- | |d12|6| | + | |d12|6|12|3| |
- | |d11|10| | + | |d11|10|18|4| |
- | |d10|15| | + | |d10|15|25|5| |
- | |d9|21| | + | |d9|21|33|6| |
- | |d8|28| | + | |d8|28|42|7| |
- | |d7|36| | + | |d7|36|52|8| |
- | |d6|45| | + | |d6|45|63|9| |
- | |d5|55| | + | |d5|55|75|10| |
- | |d4|66| | + | |d4|66|88|11| |
* A player who accepts this level of incompetence in an area gets to select an additional descriptor. | * A player who accepts this level of incompetence in an area gets to select an additional descriptor. | ||
- | Sorcery costs 2x | + | Sorcery costs 2x ? |
Save leftover points to develop the character in play (DiP). | Save leftover points to develop the character in play (DiP). |