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moira:battle_unit_basics

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moira:battle_unit_basics [2014/11/04 15:40] – [Unit Strength & Ratings] JasonPmoira:battle_unit_basics [2014/11/04 15:51] (current) – [Core Actions & Delay] JasonP
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 ===== Core Actions & Delay ===== ===== Core Actions & Delay =====
  
-Timing is a very important aspect of battle in Moria. Timing is handled by a counter we just call the Clock. Each full 'round' of the Clock is 9 Heartbeats. The Heartbeat is the smallest useful amount of time in the game, and is one heartbeat of the demon. Each Heartbeat allows it to regenerate some amount from injury,+Timing is a very important aspect of battle in Moria. Timing is handled by a counter we just call the Clock. Each full 'round' of the Clock is 9 Heartbeats. The Heartbeat is the smallest useful amount of time in the game, and is one heartbeat of the Demon being fought. Each Heartbeat allows it to regenerate some amount from injury. All actions a unit takes are given a Delay: the amount of Heartbeats until it can act again. If the Delay crosses the end of a roundit starts with the excess Delay in lag next round (carry over). At the end of each round, you can take one general action for your army (feature related or otherwise). 
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 +There are core actions every standard unit (non-Feature) can take. Here is each with its Delay listed as Xh (X heartbeats), from fastest to slowest: 
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 +  * 1h - **Ready**. A unit enters the Ready state from the non-Ready state. A Strength against Turmoil must be made if Turmoil is present. 
 +  * 1h - **Step**: A unit moves one length forward (length determined by unit move type). 
 +  * 1h - **Turn**: A unit turns up to one hex-facing in either direction, unit must be Ready. 
 +  * 1h - **Blitz**: A unit with the blitz attack can make one such attack, units don't have blitz unless specified they do. 
 +  * 3h - **Sprint**: A unit moves four lengths forward (length determined by unit move type). 
 +  * 3h - **Strike**: A unit makes a standard attack on a unit it threatens. 
 +  * 5h - **Mayhem**: A unit makes an extended attack on a unit it threatens. 
 +  * 5h - **Run**: A unit moves seven lengths forward (length determined by unit move type). 
 +  * 5h - **Rally**: A broken unit attempts to regain its ranks and become functional. 
 ===== Applying Special Rules and Limits ===== ===== Applying Special Rules and Limits =====
  
moira/battle_unit_basics.1415144455.txt.gz · Last modified: 2014/11/04 15:40 by JasonP