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| mu_mallubimbah [2018/03/10 15:54] – lxndr | mu_mallubimbah [2018/10/13 19:35] (current) – lxndr | ||
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| Chief Koen is Yaroma and tries to bridge the gap between the traditional sect and the Apes. | Chief Koen is Yaroma and tries to bridge the gap between the traditional sect and the Apes. | ||
| - | About 25 klicks south on the coast is a bustling coastal settlement in the ruins of another Ancient city. This settlement calls itself | + | About 25 klicks south on the coast is a bustling coastal settlement in the ruins of another Ancient city. This settlement calls itself |
| + | |||
| + | ---- | ||
| Above will be put into a settings category, once I figure out how to do subcategories on this wiki. | Above will be put into a settings category, once I figure out how to do subcategories on this wiki. | ||
| Below is musings on system: | Below is musings on system: | ||
| + | |||
| + | ---- | ||
| Since I'm not going to use gamma world 7e in its basic form, since its skeleton is D&D4e, which is great for D&D type games, which are all about combat type situations and not really about stories, I'm walking back from that. But I like their click and lock origins, and if we use those origins as as basic skeleton, we still have the six attributes: | Since I'm not going to use gamma world 7e in its basic form, since its skeleton is D&D4e, which is great for D&D type games, which are all about combat type situations and not really about stories, I'm walking back from that. But I like their click and lock origins, and if we use those origins as as basic skeleton, we still have the six attributes: | ||
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| - Stealth (Dex) | - Stealth (Dex) | ||
| - | That's two for dex, one for strength, none for con (Con is useful elsewhere, | + | That's two for dex, one for strength, none for con (Con is useful elsewhere, |
| I like dice pools, and exploding dice, so I'll probably adopt those. | I like dice pools, and exploding dice, so I'll probably adopt those. | ||
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| Attributes are rated in numbers. Those numbers correspond to a number of six sided dice that are rolled. | Attributes are rated in numbers. Those numbers correspond to a number of six sided dice that are rolled. | ||
| - | 3 is average character | + | * 3 is average character |
| - | 2 is average human from our world (we're soft compared to the post-apocalypse) | + | |
| - | 1 is basically infirm | + | |
| + | |||
| + | Skills are ALSO rated in numbers. Those numbers correspond to four-sided dice. When one rolls a skill roll, they roll the six sided dice from their attribute plus the four sided dice from their skill. Each die explodes. Pick the two highest. | ||
| + | |||
| + | Because d10s are not platonic solids, those aberrations are rolled by the GM as difficulty dice. They do NOT explode. Also pick the two highest. | ||
| + | |||
| + | We shall call this the **Timaeus** mechanic, as that is the first book Plato discusses the solids. | ||
| + | |||
| + | If player wins by 1 die, player gets a "yes, but" | ||
| + | |||
| + | If player wins COMPLETELY, players gets a "yes, and" | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | Characters in Timaeus are made up of a few parts: | ||
| + | |||
| + | __Statistics__ | ||
| + | |||
| + | These are rated by number, and are represented by six sided dice. They cannot be 0. | ||
| + | |||
| + | in Mu Mallubimbah, | ||
| + | |||
| + | __Skills__ | ||
| + | |||
| + | These are rated by number, and are represented by four sided dice. They can be 0. | ||
| + | |||
| + | in Mu Mallubimbah, | ||
| + | |||
| + | __Forms__ | ||
| + | |||
| + | These are the rough equivalent of classes or playbooks. They give special powers or moves (moves are " | ||
| + | |||
| + | in Mu Mallubinbah, | ||
| + | |||
| + | Contrary to Plato' | ||
| + | |||
| + | __Archetypes__ | ||
| + | |||
| + | An Archetype is, in essence, a miniature Form. It has a small selection of powers/ | ||
| + | |||
| + | in Mu Mallubimbah, | ||
| + | |||
| + | Players start with one Archetype, and can have several as time goes by. | ||
| - | Skills are ALSO rated in numbers. Those numbers correspond to four-sided dice. When one rolls a skill roll, they roll the six sided dice from their attribute plus the four sided dice from their skill. Each die explodes. Pick the highest. | ||
| - | Because d10s are not platonic solids, those aberrations are rolled by the GM as difficulty dice. They do NOT explode. | ||