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nate:tgimh [2025/11/26 08:21] paganininate:tgimh [2026/01/12 11:24] (current) mike_holmes
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 +[[Playtest in Death in Space]]
 +
 ===== Will ===== ===== Will =====
  
Line 53: Line 55:
 XP comes from Keys, and is used to buy Advances.  XP comes from Keys, and is used to buy Advances. 
  
-===== Keys =====+===== Keys ====
  
 There are two kinds of Keys: There are two kinds of Keys:
  
-Dramatic Key Framework:  +Dramatic Key Framework: \\ 
- Keys of this type describe dramatic motifs +(Keys of this type describe dramatic motifs)\\ 
- +\\ 
-1 XP - The dramatic issue is involved in a scene +1 XP - The dramatic issue is involved in a scene\\ 
-2 XP - The character encounters significant challenges related to the theme. +2 XP - The character encounters significant challenges related to the theme.\\ 
-5 XP - The motif progresses. +5 XP - The motif progresses.\\ 
-Buyoff (10XP) - The theme is discarded from the game. +Buyoff (10XP) - The theme is discarded from the game.\\
- +
-Motivation Key Framework: +
- Keys of this type describe psychology+
  
-1 XP - The character expresses the motivation +Motivation Key Framework: \\ 
-3 XP - The character follows the motivation despite risk, personal cost, or other considerations +(Keys of this type describe psychology)\\ 
-Buyoff (10XP) - The character opts to let go of the trait represented by the Key+\\ 
 +1 XP - The character expresses the motivation\\ 
 +3 XP - The character follows the motivation despite risk, personal cost, or other considerations\\ 
 +Buyoff (10XP) - The character opts to let go of the trait represented by the Key\\
  
 ===== Advances ===== ===== Advances =====
nate/tgimh.1764174113.txt.gz · Last modified: 2025/11/26 08:21 by paganini