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| nate:tgimh [2025/11/26 08:21] – paganini | nate:tgimh [2025/11/27 21:22] (current) – [Keys] paganini | ||
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| XP comes from Keys, and is used to buy Advances. | XP comes from Keys, and is used to buy Advances. | ||
| - | ===== Keys ===== | + | ===== Keys ==== |
| There are two kinds of Keys: | There are two kinds of Keys: | ||
| - | Dramatic Key Framework: | + | Dramatic Key Framework: |
| - | Keys of this type describe dramatic motifs | + | (Keys of this type describe dramatic motifs)\\ |
| + | \\ | ||
| + | 1 XP - The dramatic issue is involved in a scene\\ | ||
| + | 2 XP - The character encounters significant challenges related to the theme.\\ | ||
| + | 5 XP - The motif progresses.\\ | ||
| + | Buyoff (10XP) - The theme is discarded from the game.\\ | ||
| - | 1 XP - The dramatic issue is involved in a scene | + | Motivation Key Framework: |
| - | 2 XP - The character encounters significant challenges related to the theme. | + | (Keys of this type describe psychology)\\ |
| - | 5 XP - The motif progresses. | + | \\ |
| - | Buyoff (10XP) - The theme is discarded from the game. | + | 1 XP - The character expresses the motivation\\ |
| - | + | 3 XP - The character follows the motivation despite risk, personal cost, or other considerations\\ | |
| - | Motivation Key Framework: | + | Buyoff (10XP) - The character opts to let go of the trait represented by the Key\\ |
| - | Keys of this type describe psychology | + | |
| - | + | ||
| - | 1 XP - The character expresses the motivation | + | |
| - | 3 XP - The character follows the motivation despite risk, personal cost, or other considerations | + | |
| - | Buyoff (10XP) - The character opts to let go of the trait represented by the Key | + | |
| ===== Advances ===== | ===== Advances ===== | ||