Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


nate:tgimh

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
nate:tgimh [2025/11/27 21:17] – [Keys] paganininate:tgimh [2025/11/27 21:22] (current) – [Keys] paganini
Line 57: Line 57:
 There are two kinds of Keys: There are two kinds of Keys:
  
-Dramatic Key Framework:  +Dramatic Key Framework: \\ 
-Keys of this type describe dramatic motifs+(Keys of this type describe dramatic motifs)\\ 
 +\\ 
 +1 XP - The dramatic issue is involved in a scene\\ 
 +2 XP - The character encounters significant challenges related to the theme.\\ 
 +5 XP - The motif progresses.\\ 
 +Buyoff (10XP) - The theme is discarded from the game.\\
  
-  * 1 XP - The dramatic issue is involved in a scene +Motivation Key Framework: \\ 
-  * 2 XP - The character encounters significant challenges related to the theme. +(Keys of this type describe psychology)\\ 
-  * 5 XP - The motif progresses. +\\ 
-  * Buyoff (10XP) - The theme is discarded from the game. +1 XP - The character expresses the motivation\\ 
- +3 XP - The character follows the motivation despite risk, personal cost, or other considerations\\ 
-Motivation Key Framework: +Buyoff (10XP) - The character opts to let go of the trait represented by the Key\\
-Keys of this type describe psychology +
- +
-  1 XP - The character expresses the motivation +
-  3 XP - The character follows the motivation despite risk, personal cost, or other considerations +
-  Buyoff (10XP) - The character opts to let go of the trait represented by the Key+
  
 ===== Advances ===== ===== Advances =====
nate/tgimh.1764307071.txt.gz · Last modified: 2025/11/27 21:17 by paganini