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overheard_at_the_black_boar [2012/04/06 23:06] – Mike Holmes | overheard_at_the_black_boar [2015/01/21 23:01] (current) – [Notes] Mike Holmes | ||
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===== Telling Tales ===== | ===== Telling Tales ===== | ||
- | A player may, at any time, narrate something about his character' | + | A player may, at any time, narrate something about his character' |
==== Selecting a Judge ==== | ==== Selecting a Judge ==== | ||
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If the judging player finds the narration to be completely preposterous or uninteresting, | If the judging player finds the narration to be completely preposterous or uninteresting, | ||
+ | |||
+ | If this happens, the narrating player may refuse to retract their character' | ||
=== Negotiation === | === Negotiation === | ||
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====== Resolution ====== | ====== Resolution ====== | ||
+ | Generally works like my other Chronica hacks, including concessions. | ||
===== Fatiguing Dice ====== | ===== Fatiguing Dice ====== | ||
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===== Momentum ===== | ===== Momentum ===== | ||
- | The quest has a momentum to it that's interrupted if the characters take too much time. After facing one danger this die becomes a d4 that can be used in any roll. After the second, it goes to d6. And so on and so forth, just like opposition dice. If the party stops to rest, for every rest taken, the momentum die goes down by one. This also happens if he party decides to take a safe detour for any reason. | + | The quest has a momentum to it that's interrupted if the characters take too much time doing things unrelated directly to it's success. Morale goes up with success, and then falls when the goal is not in sight. This is represented by a momentum die. |
+ | |||
+ | After facing one danger this die becomes a d4 that can be used in any roll. After the second, it goes to d6. And so on and so forth, just like opposition dice. If the party stops to rest, for every rest taken, the momentum die goes down by one. This also happens if he party decides to take a detour for any reason. | ||
====== Sequels ====== | ====== Sequels ====== | ||
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Confessional-like mechanic? Players tagging other players? | Confessional-like mechanic? Players tagging other players? | ||
+ | Other things to throw at the players than just standard dangers? Other than distractions? | ||
+ | |||
+ | How to give setting details impact? | ||
+ | Fake abilities... the character bragged about an ability, but it turns out that they were exaggerating, |