Both sides previous revisionPrevious revisionNext revision | Previous revision |
overheard_at_the_black_boar [2015/01/21 23:01] – [Notes] Mike Holmes | overheard_at_the_black_boar [2025/03/12 22:05] (current) – [Fatiguing Dice] mike_holmes |
---|
===== Telling Tales ===== | ===== Telling Tales ===== |
| |
A player may, at any time, narrate something about his character's abilities. Perhaps they brag about them, mention it offhandedly in passing, mention the ability with regards to something else, or they can just think a thought regarding the ability; andy sort of in-game narration works so long as we get an idea of what the ability is. This narration should optimally be linked to something in the game world that they create on the spot. It may also be linked to something else that has been created by prior tellings of tales. When done with the narration, the player announces a name for the ability, and selects another player to judge who assigns a rating to the ability. This triggers the judging of the ability by that player. | A player may, at any time, narrate something about his character's abilities. Perhaps they brag about them, mention it offhandedly in passing, mention the ability with regards to something else, or they can just think a thought regarding the ability; any sort of in-game narration works so long as we get an idea of what the ability is. This narration should optimally be linked to something in the game world that they create on the spot. It may also be linked to something else that has been created by prior tellings of tales. When done with the narration, the player announces a name for the ability, and selects another player to judge who assigns a rating to the ability. This triggers the judging of the ability by that player. |
| |
==== Selecting a Judge ==== | ==== Selecting a Judge ==== |
| |
The narrating player may select any other player to be judge (including the GM), but may want to consider the dice that player has left to give. If a player doesn't have a high die in their pool, they can't give you one. Players may offer to be judge, even jumping ahead to doing a very fast judging (see below), and stating what die they're offering the player. This can often streamline the process quite a bit. If somebody offers a die, and the player accepts it, then the ability is written on the character sheet as it was stated, and the die of the ability that was assigned is noted. | The narrating player may select any other player to be judge (including the GM), but may want to consider the dice that player has left to give. If a player doesn't have a high die in their pool, they can't give you one. Players may offer to be judge, even jumping ahead to doing a very fast judging (see below), and stating what die they're offering the player. This can often streamline the process quite a bit. If somebody offers a die, and the player accepts it, then the ability is written on the character sheet as it was stated, and the die of the ability that was assigned is noted. |
| |
| If a player runs out of dice in their pool, they may no longer be selected as a judge. |
| |
==== Judging Narrations ==== | ==== Judging Narrations ==== |
====== Contradictions ====== | ====== Contradictions ====== |
| |
The GM may decide that he'd prefer for something already established as fact by character narration, but not actually verified in play through experience, is incorrect in part or in whole. This is often done to spring surprises on the PCs. When the GM does this, they must award one of the dice in their pool to the player who established the fact, any die he prefers. If the GM is out of dice, this is not an option. | The GM may decide that he'd prefer for something stated by characters telling tales, but not actually verified in play through scenes describing the experience, is incorrect in part or in whole. This is often done to spring surprises on the PCs. When the GM does this, they must award one of the dice in their pool to the player who established the fact, any die he prefers. If the GM is out of dice, this is not an option. |
| |
====== Resolution ====== | ====== Resolution ====== |
You can narrate doing something extra hard to get a re-roll of a die. This causes the die to temporarily go down by one die type. A d4 goes to a d0, and cannot be used until rested. | You can narrate doing something extra hard to get a re-roll of a die. This causes the die to temporarily go down by one die type. A d4 goes to a d0, and cannot be used until rested. |
| |
A player can also fatigue a die to roll it. | A player can also fatigue a die to roll it when it would not otherwise be part of a contest, by narrating circumstances of how it applies in this case with the character expending effort to make it applicable. |
| |
===== Risking Dice ===== | ===== Risking Dice ===== |