Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


palace_zero

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
palace_zero [2020/04/07 20:53] mike_holmespalace_zero [2020/04/07 22:31] (current) mike_holmes
Line 2: Line 2:
  
 ====== Introduction ====== ====== Introduction ======
 +{{https://i.pinimg.com/564x/42/16/e4/4216e4f27abbb1e0165bea5bb763b21f.jpg }}
 The Imperial Prince has many palaces, each one of them numbered and amazingly grand, but none that come close to the phenomenon that is known as Palace Zero. Nobody, not even the Castellan of the Palace, understands the full extent of Palace Zero, which goes on for many miles in every direction from the Prince's main quarters.  The Imperial Prince has many palaces, each one of them numbered and amazingly grand, but none that come close to the phenomenon that is known as Palace Zero. Nobody, not even the Castellan of the Palace, understands the full extent of Palace Zero, which goes on for many miles in every direction from the Prince's main quarters. 
  
-The Prince's Empire takes up half the world, it is said, and maybe someday it will encompass the whole globe. The Empire's dirigible air-fleet and the new invention of tanks makes it seem like an unstoppable juggernaut. But the Empire itself is creaky, straining under it's own weight, and the Prince has enemies from within. So perhaps world domination is less inevitable than it might at first seem. +The Prince's Empire takes up half the world, it is said, and maybe someday it will encompass the whole globe. The Empire's dirigible air-fleet and the new invention of tanks makes it seem like an unstoppable juggernaut. But the Empire itself is creaky, straining under it's own weight, and the Prince has enemies from within. And something darker in the Palace as well. So perhaps world domination is less inevitable than it might at first seem. 
  
 +There's a lot of spiritualism going on, and a lot of people believe in this or that form of the supernatural. Are magic and ghosts real? Only your characters know for sure. 
 +
 +(Note that the text uses the typically male term "Prince." To be sure the game will be at least as fun if the Prince is a Princess. But feel free to use whichever term you prefer, no matter what gender the player decides for the character.)
 +
 +
 +----
 ====== Characters ====== ====== Characters ======
-Characters in Palace Zero are rated primarily by their proximity to his Grand Royal Highness the Imperial Prince. They also have a few abilities to describe them, including a primary role. +Characters in Palace Zero are rated primarily by their proximity to his Grand Royal Highness the Imperial Prince. They also have a few abilities to describe them, including a primary role. Decide on a reason for your character to have been summoned to the Palace, or what their agenda is while they are there. Or decide your proximity and role first perhaps, and see what you may think works as their agenda then. Whichever order works best for you.
  
 +At some point during creating your character come up with things like sex/gender and a name for them. 
 +{{  http://universe-meeps.leagueoflegends.com/v1/assets/images/factions/image-gallery/piltover-treasury.jpg}}
 ===== Proximity ===== ===== Proximity =====
  
Line 15: Line 24:
 Pick a Proximity to the Prince: Pick a Proximity to the Prince:
  
-^Proximity^Secrets Points^Abilities^ +^Proximity^Secrets Points^Abilities^Target #
-|Prince   |5|1| +|Prince   |5|1|3
-|Family   |4|2| +|Family   |4|2|4
-|Relation |3|3| +|Relation |3|3|5
-|Staff    |2|4| +|Staff    |2|4|6
-|Courtier |1|5| +|Courtier |1|5|8
-|Outsider |0|6|+|Outsider |0|6|9|
  
 ===== Roles ===== ===== Roles =====
Line 62: Line 71:
 === Minister of the Imperial Court === === Minister of the Imperial Court ===
 A relation given the duty of overseeing the affairs of the courtiers at court at the Palace and beyond.  A relation given the duty of overseeing the affairs of the courtiers at court at the Palace and beyond. 
 +
 +
 ==== Staff Roles ==== ==== Staff Roles ====
 The Staff are involved in all activities that support the palace and thus the running of the Imperial government.  The Staff are involved in all activities that support the palace and thus the running of the Imperial government. 
Line 79: Line 90:
 === Quartermaster === === Quartermaster ===
 The Palace is an amazingly complex place, and maintaining supplies for it is a daunting task. The Quartermaster reports to the Chancellor of the Exchequer who ensures that there is money for supplies.  The Palace is an amazingly complex place, and maintaining supplies for it is a daunting task. The Quartermaster reports to the Chancellor of the Exchequer who ensures that there is money for supplies. 
 +
  
 ==== Courtier Roles ==== ==== Courtier Roles ====
Line 84: Line 96:
  
 === Dandy === === Dandy ===
-The Dandy is a foppish type. More than one player may take this role. +The Dandy is a foppish type. Often this sort of character is under-estimated, and can get more done than one would think. More than one player may take this role. 
  
 === Gossip === === Gossip ===
Line 118: Line 130:
 The world in which Palace Zero exists is one of action and adventure. Consider taking one of the following as your second ability; these are often parallel professions or previous positions: The world in which Palace Zero exists is one of action and adventure. Consider taking one of the following as your second ability; these are often parallel professions or previous positions:
  
-  * Two-Fisted Adventurer +|Two-Fisted Adventurer|Rich Dilettante|Charismatic Sailor| 
-  Military Training +|Military Training|Circus Performer|Adventuresome Kid| 
-  Successful Antiquarian +|Successful Antiquarian|Intrepid Archaeologist|Retired Officer| 
-  Fencing Champion +|Fencing Champion|Gifted Spiritualist|Salvage Operator| 
-  Daring Pilot +|Daring Pilot|Crusading Attorney|Private Investigator| 
-  Wise Librarian +|Wise Librarian|Gallivanting Aristocrat|Talented Assassin| 
-  Submersible Commander +|Submersible Commander|Dastardly Ruffian|Fast-talking Huckster| 
-  Big Game Hunter +|Big Game Hunter|Raised by Wolves|Wealthy Entrepreneur| 
-  Aristocratic Burglar +|Aristocratic Burglar|Canny Conman|Tribal Warrior| 
-  Psychologically-Challenged Scientist +|Psychologically-Challenged Scientist|Rugged Mercenary|Tricky Smuggler| 
-  Intelligence Agent +|Intelligence Agent|Imperial Guardsman|Brawny Brawler| 
-  World Traveler +|World Traveler|Dispossessed Noble|Rustic Woodsman| 
-  Crime Boss +|Crime Boss|Maverick Police Officer|Engaging Charlatan| 
-  Bold Explorer +|Bold Explorer|Proselytizing Priest|(come up with your own!)| 
-  * Rich Dilettante + 
-  * Circus Performer +===== Other Abilities ===== 
-  * Intrepid Archaeologist +If your character is a Relation or further in proximity from the Prince, they will have even more abilities. These should be a bit narrower than the second abilities above, and often are like skills or abilities from other RPGs. Things such as acrobatics or botany or wealth. Be sure that one of your other two abilities doesn't already cover your third or more abilities.  
-  * Gifted Spiritualist + 
-  * Crusading Attorney +You can decide on these other skills before play, or you can reveal them during play as you find convenient.  
-  * Gallivanting Aristocrat + 
-  * Dastardly Ruffian +==== Rusty Ability ==== 
-  * Raised by Wolves +Your character also has one other ability that they've let fall into a lack of maintenance, such that they're "rusty" at it.  
-  * Canny Conman + 
-  * Rugged Mercenary +===== Free Secret ===== 
-  * Imperial Guardsman +Lastly, invent something secret. You may well want to invent something that helps your character's agenda; but don't invent something that resolves it before play begins.  
-  * Dispossessed Noble + 
-  * Maverick Police Officer + 
-  * Proselytizing Priest +---- 
-  * Charismatic Sailor +====== Resolution ====== 
-  * Adventuresome Kid +Roll 2d6 and multiply the results of each die together. Then compare to your character's TN, depending on the type of ability below: 
-  * Retired Officer + 
-  * Salvage Operator +^Ability Type   ^Succeed If  ^ 
-  * Private Investigator +|Regular Ability|Roll >= TN   
-  * Talented Assassin +|Rusty Ability  |Roll < TN   | 
-  * Fast-talking Huckster +|No Ability     |Roll < TN -1| 
-  * Wealthy Entrepreneur + 
-  * Tribal Warrior +---- 
-  * Tricky Smuggler +====== Secrets Points ====== 
-  * Brawny Brawler +{{https://i.pinimg.com/564x/fc/45/ee/fc45eeb7ae3a2d256cc3083953dc26d8.jpg }} 
-  * Rustic Woodsman +Spend secrets points to invent secret things. Send a note to the GM to indicate what you've created. 
-  * Engaging Charlatan+ 
 +[Can more be obtained? For a one-shot, maybe no?] 
 + 
 +---- 
 +====== Optional Rules ====== 
 + 
 +===== Multiple Princes ===== 
 +For a large game with a lot of players, there may be two Prince players (or even more), each vying for sole occupancy of the throne.  
 + 
 +===== The Emperor ===== 
 +You didn't think that a Prince ruled the Empire, did you? In this scenario, the Prince is beholden to his father 
 + 
 +---- 
 +====== Actual Play ====== 
 +[[Palace Zero:Palace Zero Play]] in actual play. 
  
palace_zero.1586317981.txt.gz · Last modified: 2020/04/07 20:53 by mike_holmes