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panorama [2016/08/09 07:41] – [Action: Developing Characters] Mike Holmes | panorama [2016/08/14 06:35] (current) – Mike Holmes | ||
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- | ====== Panorama: Above All Else ====== | + | ====== Panorama ====== |
- | Panorama: Above All Else is a fantasy RPG that gets it's inspirations in play from artwork, which creates a vibrant world in which envoys and spies travel across the world to make gains for the factions to which they are loyal. As these characters galavant about, we learn their place in the world and what's important to them... and what they' | + | Panorama is a fantasy RPG that gets it's inspirations in play from artwork, which creates a vibrant world in which envoys and spies travel across the world to make gains for the factions to which they are loyal. As these characters galavant about, we learn their place in the world and what's important to them... and what they' |
+ | Play of Panorama goes through three phases, two of which are simply preliminary to the rest of the play of the game. Start with Setup, and then move to the process for Phase 1. | ||
===== Rules ===== | ===== Rules ===== | ||
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==== Action: Developing Characters ==== | ==== Action: Developing Characters ==== | ||
- | Once you've created a character, you can add additional traits | + | A participant |
+ | |||
+ | === Rules: Development === | ||
+ | |||
+ | == Capping == | ||
At some point you may wish to telegraph that you are at an end of the revealing of the ability level of a trait. This is good, because uncertainty about these things can become tedious after a while. This is referred to as " | At some point you may wish to telegraph that you are at an end of the revealing of the ability level of a trait. This is good, because uncertainty about these things can become tedious after a while. This is referred to as " | ||
- | === GM Trait Limit === | + | == Obvious Traits == |
+ | |||
+ | Some traits do not make sense to be " | ||
+ | |||
+ | == GM Trait Limit == | ||
The GM may never add a trait to a character with a rating higher than 50, or increase a trait above that level. Note that GM's may create monsters and such with higher traits as obstacles for characters, but the notion is to allow for players to have characters who are the " | The GM may never add a trait to a character with a rating higher than 50, or increase a trait above that level. Note that GM's may create monsters and such with higher traits as obstacles for characters, but the notion is to allow for players to have characters who are the " | ||
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The rare exception to this rule is in the case that all of the PCs have capped their level at less than 50, at which point the GM is allowed to add that trait at higher than 50 to other characters (essentially the players have abdicated that trait to the GM characters). | The rare exception to this rule is in the case that all of the PCs have capped their level at less than 50, at which point the GM is allowed to add that trait at higher than 50 to other characters (essentially the players have abdicated that trait to the GM characters). | ||
- | === Action: Player Character Selection === | + | ==== Action: Player Character Selection |
A player may, at any time, interrupt play in order to propose adoption of a character as a " | A player may, at any time, interrupt play in order to propose adoption of a character as a " |