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paradox:agents [2013/07/18 16:59] – [Powers] JasonP | paradox:agents [2013/08/25 11:20] (current) – [Features] JasonP | ||
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- | Every player has an Agent in the game, a Karbon hunter they get to design as they wish using the construction set presented below. You create Powers and Features for your Agent, then pick Aspects | + | Every player has an Agent in the game, a Karbon hunter they get to design as they wish using the construction set presented below. You create Powers and Features for your Agent, then pick Aspects and Explicit Steps for your Agent. All of these define them in the rules. |
===== Powers ===== | ===== Powers ===== | ||
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===== Features ===== | ===== Features ===== | ||
- | While a Power just grants advantage outright, a Feature gives the possibility of earning Advantage with a roll of the dice by exploiting that Feature. Features aren't narrow of purpose (see Explicit Steps later), but aren't sweeping like Powers either. A Feature could be looked at as a duty the Agent can fulfill in the story. In fact, it is how you define them: You slash tag them with the duty they support. Here are the applicable roles: | + | While a Power just grants advantage outright, a Feature gives the possibility of earning Advantage with a roll of the dice by exploiting that Feature. Features aren't narrow of purpose (see Explicit Steps later), but aren't sweeping like Powers either. A Feature could be looked at as a duty the Agent can fulfill in the story. In fact, it is how you define them: You slash tag them with the duty they support. Here are the available duties: |
* **Duties**: [[: | * **Duties**: [[: |