Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


paradox:steps

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paradox:steps [2013/08/25 09:21] – [Simple Steps] JasonPparadox:steps [2013/08/25 11:33] (current) – [Stepping] JasonP
Line 28: Line 28:
  
 Steps are always defined in this manner: Steps are always defined in this manner:
-  * <fictional action> and roll X+. If you succeed, <condition>, otherwise <trouble>. See [[#Dice Rolls]] below.+  * **When you <take fictional action>roll X+. If you succeed, <condition>, otherwise <trouble>.** See [[#Dice Rolls]] below.
     * X is a number from 2 to 6, the lower the number the greater your chance of reaching <condition> and avoiding <trouble>.     * X is a number from 2 to 6, the lower the number the greater your chance of reaching <condition> and avoiding <trouble>.
     * <condition> is something that changes the state of the game in a meaningful way, it could be anything from dealing harm to an enemy to restoring the software of an malfunctioning computer. Regardless of specifics, conditions always lead to the chance of a data adjustment. Harm leads to the chance of being incapacitated or killed, and restoring leads to the chance of being operable. Data adjustment is always something meaningful in the fiction that is recorded on a notecard. See [[paradox:Contention]] for more about how we handle data.     * <condition> is something that changes the state of the game in a meaningful way, it could be anything from dealing harm to an enemy to restoring the software of an malfunctioning computer. Regardless of specifics, conditions always lead to the chance of a data adjustment. Harm leads to the chance of being incapacitated or killed, and restoring leads to the chance of being operable. Data adjustment is always something meaningful in the fiction that is recorded on a notecard. See [[paradox:Contention]] for more about how we handle data.
Line 36: Line 36:
 Simple Steps are available to all characters for all applicable situations unless the Narrator rules otherwise. If you deny a character the use of a Simple Step as the Narrator, you must supply a reason it can't be used in the current circumstances. You can find all the rules for Simple Steps [[paradox:simple steps|here]]. Simple Steps are available to all characters for all applicable situations unless the Narrator rules otherwise. If you deny a character the use of a Simple Step as the Narrator, you must supply a reason it can't be used in the current circumstances. You can find all the rules for Simple Steps [[paradox:simple steps|here]].
  
-There are 24 Simple Stepssplit between the 12 [[paradox:duties|Duties]]. Many Simple Steps are shared between Duties however, there is significant overlapIn fact, each Simple Step has three Duties it is listed under. Here is a map of the steps and which Duties they are under in the mechanics:+There are 30 [[paradox:Simple Steps]]. 24 are split between the 12 [[paradox:duties|Duties]] specifically and 6 are shared common steps.
  
-  * [[paradox:simple steps#Brute Force]] (4+):  +The 6 common Simple Steps: 
-  * [[paradox:simple steps#Primary Stunt]] (4+):  + 
-  * [[paradox:simple steps#Mark Detail]] (4+): +  [[paradox:simple steps#Audacious Stunt]], [[paradox:simple steps#Brute Force]][[paradox:simple steps#Help/Hinder Other]][[paradox:simple steps#Mark Detail]][[paradox:simple steps#Play Other]][[paradox:simple steps#Work Intuition]] 
-  * [[paradox:simple steps#Coerce Other]] (?): + 
-  * [[paradox:simple steps#Work Syndicate]] (?):  +The 24 specific Simple Steps: 
-  * [[paradox:simple steps#Inspire Other]] (?):  + 
-  * [[paradox:simple steps#Think Plan]] (?):  +  * Handling: [[paradox:simple steps#Coerce Other]][[paradox:simple steps#Inspire Other]][[paradox:simple steps#Interview Other]][[paradox:simple steps#Lead Other]][[paradox:simple steps#Persuade Other]] 
-  * [[paradox:simple steps#?]] (?):  +  * Knowing: [[paradox:simple steps#Know Details]][[paradox:simple steps#Know Keys]][[paradox:simple steps#Know Leader]][[paradox:simple steps#Know Somebody]] 
-  * [[paradox:simple steps#?]] (?):  +  * Running: [[paradox:simple steps#Run Silent]][[paradox:simple steps#Run Smart]][[paradox:simple steps#Run Syndicate]][[paradox:simple steps#Run Tactical]] 
-  * [[paradox:simple steps#?]] (?):  +  * Working: [[paradox:simple steps#Work Angle]], [[paradox:simple steps#Work Expertise]], [[paradox:simple steps#Work Hardware]], [[paradox:simple steps#Work Network]], [[paradox:simple steps#Work Science]], [[paradox:simple steps#Work Shadows]], [[paradox:simple steps#Work Syndicate]], [[paradox:simple steps#Work Wire]] 
-  * [[paradox:simple steps#?]] (?):  +  * Focused: [[paradox:simple steps#Examine Details]][[paradox:simple steps#Explain Science]], [[paradox:simple steps#Design Solution]]
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?) +
-  * [[paradox:simple steps#?]] (?) +
-  * [[paradox:simple steps#?]] (?) +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?):  +
-  * [[paradox:simple steps#?]] (?)+
  
-There is one important difference between the versions listed under different Duties: The target number for the roll might be different. 
 ===== Explicit Steps ===== ===== Explicit Steps =====
  
paradox/steps.1377447693.txt.gz · Last modified: 2013/08/25 09:21 by JasonP