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paradox:steps [2013/08/25 10:53] – [Simple Steps] JasonPparadox:steps [2013/08/25 11:33] (current) – [Stepping] JasonP
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 Steps are always defined in this manner: Steps are always defined in this manner:
-  * <fictional action> and roll X+. If you succeed, <condition>, otherwise <trouble>. See [[#Dice Rolls]] below.+  * **When you <take fictional action>roll X+. If you succeed, <condition>, otherwise <trouble>.** See [[#Dice Rolls]] below.
     * X is a number from 2 to 6, the lower the number the greater your chance of reaching <condition> and avoiding <trouble>.     * X is a number from 2 to 6, the lower the number the greater your chance of reaching <condition> and avoiding <trouble>.
     * <condition> is something that changes the state of the game in a meaningful way, it could be anything from dealing harm to an enemy to restoring the software of an malfunctioning computer. Regardless of specifics, conditions always lead to the chance of a data adjustment. Harm leads to the chance of being incapacitated or killed, and restoring leads to the chance of being operable. Data adjustment is always something meaningful in the fiction that is recorded on a notecard. See [[paradox:Contention]] for more about how we handle data.     * <condition> is something that changes the state of the game in a meaningful way, it could be anything from dealing harm to an enemy to restoring the software of an malfunctioning computer. Regardless of specifics, conditions always lead to the chance of a data adjustment. Harm leads to the chance of being incapacitated or killed, and restoring leads to the chance of being operable. Data adjustment is always something meaningful in the fiction that is recorded on a notecard. See [[paradox:Contention]] for more about how we handle data.
paradox/steps.1377453200.txt.gz · Last modified: 2013/08/25 10:53 by JasonP