This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
scene_play_methodology [2015/08/17 11:18] – [Step 2: Forcing Your Scene?] Mike Holmes | scene_play_methodology [2015/08/17 13:06] (current) – [Step 3: Player Scene Ideas] Mike Holmes | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. | + | ===== Introduction ===== |
+ | |||
+ | What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. This may seem complicated, | ||
Line 24: | Line 26: | ||
If two or more players have ideas, then everybody should discuss until there' | If two or more players have ideas, then everybody should discuss until there' | ||
+ | |||
+ | If you don't have an idea, and the players don't go back to step 1. | ||
If the players don't have any ideas, go to step 4. | If the players don't have any ideas, go to step 4. |