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scene_play_methodology [2015/08/17 11:18] – [Step 2: Forcing Your Scene?] Mike Holmesscene_play_methodology [2015/08/17 13:06] (current) – [Step 3: Player Scene Ideas] Mike Holmes
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-What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. +===== Introduction ===== 
 + 
 +What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. This may seem complicated, but in actual use, it goes very quickly and is easier to stick to than it might appear
  
  
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 If two or more players have ideas, then everybody should discuss until there's a pretty clear consensus on what scene to do next. Often times players may have ideas that send characters off in different directions at the same time. In these cases, you can often choose arbitrarily which scene to do first (or in the case of IRC, we'll often do them simultaneously in two different chat rooms). But sometimes there are subtle thematic bits that may make more sense resolving in a particular order. So keep this in mind when you're thinking which to play out first.  If two or more players have ideas, then everybody should discuss until there's a pretty clear consensus on what scene to do next. Often times players may have ideas that send characters off in different directions at the same time. In these cases, you can often choose arbitrarily which scene to do first (or in the case of IRC, we'll often do them simultaneously in two different chat rooms). But sometimes there are subtle thematic bits that may make more sense resolving in a particular order. So keep this in mind when you're thinking which to play out first. 
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 +If you don't have an idea, and the players don't go back to step 1. 
  
 If the players don't have any ideas, go to step 4.  If the players don't have any ideas, go to step 4. 
scene_play_methodology.1439835511.txt.gz · Last modified: 2015/08/17 11:18 by Mike Holmes