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science_adventure [2014/04/27 05:55] – [Definition] JasonP | science_adventure [2014/04/27 07:04] (current) – JasonP | ||
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====== Science Adventure ====== | ====== Science Adventure ====== | ||
- | Science Adventure is a genre term for fiction I am coining for my own personal use. It is directly inspired by the game franchise of Nitroplus, as described here: [[http:// | + | Science Adventure is a genre term for fiction I am coining for my own personal use. It is directly inspired by the game franchise of Nitroplus, as described here: [[wp>Science_Adventure|Science Adventure Franchise]]. I first encountered the concept in an anime called Steins;Gate which is based on the game of the same name from Nitroplus. Steins;Gate is described by its creators as a " |
===== Definition ===== | ===== Definition ===== | ||
- | I can clearly define Science Adventure in fiction by defining what it is not (definition by contrast). It lacks the romance of [[http:// | + | I can clearly define Science Adventure in fiction by defining what it is not (definition by contrast). It lacks the romance of [[wp>Space_opera|Space Opera]], it lacks the grit and focus of [[wp>Hard_science_fiction|Hard science fiction]], and it lacks the weapons and battle focus of [[wp>Military_science_fiction|Military science fiction]]. It lacks the trappings, though often shares concepts with [[wp>Cyberpunk|Cyberpunk]], |
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+ | Alright, when you rule all this out what is left? I could simple say I want Science Fiction itself and drop the whole idea of Science Adventure, but that blanket terms encapsulates more than I want to include. It is still clearly Science Fiction though, as it explores the potential consequences of scientific and other innovations. Let's see if I can draw more insight from two parts of the term itself: Science, and Adventure. Adventure fiction is a genre of fiction in which an adventure, an exciting undertaking involving risk and physical danger, forms the main storyline. Critic Don D' | ||
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+ | That doesn' | ||
===== Concepts ===== | ===== Concepts ===== | ||
+ | The three central concepts of science adventure: drama, risk, and knowledge are all equally important. None of these is placed above another, no individual part is more valuable or the specific focus of the fiction, except perhaps at any one particular moment. Each on the same level, each feeds into the next in a triangular manner. | ||
- | ===== Implications ===== | + | {{ : |
+ | It is important to note the concept of drama here is not the theatrical definition, but the common language one: turmoil in real life. The issues and drama of a character within the fiction, the matters that way on them and press them into action. If a character was shot through a wormhole into another galaxy and forced to find a way to survive, that part of their drama. | ||
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+ | On the sides of the triangle above are moments of the fiction of interest, where Risk meets Drama and Knowledge meets risk and so on. The center of the triangle is the center of everything, a basic idea that spurs action in the fiction. In the anime Steins; | ||
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+ | {{ : | ||
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+ | Alright, looks good. Fulcrum is the central idea that interacts with everything that orbits it. What is that while line that orbits it? The moments where the fulcrum and concepts interact to create dramatic situations in play, Crises. Each of these a dot somewhere on that line that is a specific moment of intense instability that leads to decisive change in the fiction. In the TV show Farscape, the Fulcrum would clearly be "The implications of wormhole technology" | ||
+ | ===== Implications ===== | ||
+ | (To be written) | ||
===== Usage ===== | ===== Usage ===== | ||
- | Science Adventure is the basis of the [[Centaurus Gate]] roleplaying game. | + | Science Adventure is the basis of the [[Centaurus Gate]] roleplaying game. All of the concepts above and tied directly to the game: Fulcrum, Risk, Drama, and Knowledge. |