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| simplesix:simplesix [2020/04/02 08:53] – [Establish What Matters] jasonp | simplesix:simplesix [2020/05/31 14:11] (current) – [Rolling the Dice, Mechanics] jasonp | ||
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| How hard is a challenge die code? | How hard is a challenge die code? | ||
| - | * 1d+1, easy. 2d+2 not-so-easy. | + | * 2d+2, kind-of-easy. 3d+3 not-so-easy. |
| Some notes: | Some notes: | ||
| Line 80: | Line 80: | ||
| * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | ||
| * You rolled less than the total of the challenge: You didn't get by - **[[# | * You rolled less than the total of the challenge: You didn't get by - **[[# | ||
| - | * You rolled more than the total of the challenge: You got by - **[[# | + | * You rolled |
| * You rolled more than twice the total of the challenge: Things went right - **[[# | * You rolled more than twice the total of the challenge: Things went right - **[[# | ||
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| ==== Failure ==== | ==== Failure ==== | ||
| - | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM a boost die on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. | + | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +1d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. |
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| * One level below: (say, Force Sensitive) | * One level below: (say, Force Sensitive) | ||
| - | * If the adventurer' | + | * If the adventurer' |
| * The first time you use Charity to gift another flow in a scene, is costs 1 for 1. | * The first time you use Charity to gift another flow in a scene, is costs 1 for 1. | ||
| * Two levels below: (say, Force Attuned) | * Two levels below: (say, Force Attuned) | ||
| - | * If the adventurer' | + | * If the adventurer' |
| * Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | * Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | ||
| - | * Earn one Flow at the start of each scene for 0 XP cost. | + | * Earn one Flow at any time you make a roll that results in Failure. |
| Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. | Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. | ||
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| * Attributes: Pay XXP equal to its die code + 3, to increase it +1 (flipping to +4 becomes +1d+0). Can only be done twice (mark a ! next to an improved attribute, and never have more than !!). | * Attributes: Pay XXP equal to its die code + 3, to increase it +1 (flipping to +4 becomes +1d+0). Can only be done twice (mark a ! next to an improved attribute, and never have more than !!). | ||
| * Strengths: Pay XXP equal to its die code + 5, to increase it +1 (flipping to +4 becomes +1d+0). Can only be done twice (mark a ! next to an improved attribute, and never have more than !!). | * Strengths: Pay XXP equal to its die code + 5, to increase it +1 (flipping to +4 becomes +1d+0). Can only be done twice (mark a ! next to an improved attribute, and never have more than !!). | ||
| + | * Force can be raised as often as you are willing pay, but you need training to increase to another die level. | ||
| + | * Force Sensitive or Attuned adventurers pay of die code + 3 to increase Force. | ||
| **Charity**: | **Charity**: | ||
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| * At the start of a scene, to reduce Drain. Pay 1 or 2 Flow to reduce that much Drain. You may do this only once. | * At the start of a scene, to reduce Drain. Pay 1 or 2 Flow to reduce that much Drain. You may do this only once. | ||
| - | * To gain +3d boost to action your adventurer is taking in cinematic action. The GM may increase the boost if the action is particularly heroic or sacrificial. | + | * To gain +2d boost to action your adventurer is taking in cinematic action. The GM may increase the boost if the action is particularly heroic or sacrificial. |
| Flow can be reduced below zero, so -3 Flow is valid. This acts as you would expect, it soaks up XP spent to raise it or any other Flow your adventurer may gain. A major cause of this can be [[# | Flow can be reduced below zero, so -3 Flow is valid. This acts as you would expect, it soaks up XP spent to raise it or any other Flow your adventurer may gain. A major cause of this can be [[# | ||