This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
simplesix:simplesix [2020/05/04 11:32] – [Die Codes and Dice] jasonp | simplesix:simplesix [2020/05/31 14:11] (current) – [Rolling the Dice, Mechanics] jasonp | ||
---|---|---|---|
Line 80: | Line 80: | ||
* You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | ||
* You rolled less than the total of the challenge: You didn't get by - **[[# | * You rolled less than the total of the challenge: You didn't get by - **[[# | ||
- | * You rolled more than the total of the challenge: You got by - **[[# | + | * You rolled |
* You rolled more than twice the total of the challenge: Things went right - **[[# | * You rolled more than twice the total of the challenge: Things went right - **[[# | ||
Line 91: | Line 91: | ||
==== Failure ==== | ==== Failure ==== | ||
- | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +2d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. | + | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +1d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. |
Line 259: | Line 259: | ||
* One level below: (say, Force Sensitive) | * One level below: (say, Force Sensitive) | ||
- | * If the adventurer' | + | * If the adventurer' |
* The first time you use Charity to gift another flow in a scene, is costs 1 for 1. | * The first time you use Charity to gift another flow in a scene, is costs 1 for 1. | ||
* Two levels below: (say, Force Attuned) | * Two levels below: (say, Force Attuned) | ||
- | * If the adventurer' | + | * If the adventurer' |
* Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | * Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | ||
- | * Earn one Flow at the start of each scene for 0 XP cost. | + | * Earn one Flow at any time you make a roll that results in Failure. |
Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. | Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. | ||
Line 293: | Line 293: | ||
* At the start of a scene, to reduce Drain. Pay 1 or 2 Flow to reduce that much Drain. You may do this only once. | * At the start of a scene, to reduce Drain. Pay 1 or 2 Flow to reduce that much Drain. You may do this only once. | ||
- | * To gain +3d boost to action your adventurer is taking in cinematic action. The GM may increase the boost if the action is particularly heroic or sacrificial. | + | * To gain +2d boost to action your adventurer is taking in cinematic action. The GM may increase the boost if the action is particularly heroic or sacrificial. |
Flow can be reduced below zero, so -3 Flow is valid. This acts as you would expect, it soaks up XP spent to raise it or any other Flow your adventurer may gain. A major cause of this can be [[# | Flow can be reduced below zero, so -3 Flow is valid. This acts as you would expect, it soaks up XP spent to raise it or any other Flow your adventurer may gain. A major cause of this can be [[# |