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simplesix:simplesix [2020/05/11 16:19] – [The Flow of the Force] jasonp | simplesix:simplesix [2020/05/31 14:11] (current) – [Rolling the Dice, Mechanics] jasonp | ||
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* You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | * You rolled under half the total of the challenge: Things went horribly wrong - **[[#Oh Boy]]**. | ||
* You rolled less than the total of the challenge: You didn't get by - **[[# | * You rolled less than the total of the challenge: You didn't get by - **[[# | ||
- | * You rolled more than the total of the challenge: You got by - **[[# | + | * You rolled |
* You rolled more than twice the total of the challenge: Things went right - **[[# | * You rolled more than twice the total of the challenge: Things went right - **[[# | ||
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==== Failure ==== | ==== Failure ==== | ||
- | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +2d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. | + | You didn't get by. No progress has been made towards the goal of the action. You may however, press forward, giving the GM +1d on the next challenge roll. The player narrates the results of this action and how they didn't get by. The GM adds a closing narration as desired. |
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* If the adventurer' | * If the adventurer' | ||
* Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | * Every time you use Charity to gift another flow in a scene, is costs 1 for 1. | ||
- | * Earn one Flow at any time you make a roll that results in | + | * Earn one Flow at any time you make a roll that results in Failure. |
Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. | Don't create an adventurer more than two levels below the one set by the GM for the game you are playing. |