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space_rpg_setting_world_building [2024/05/26 19:25] mike_holmesspace_rpg_setting_world_building [2024/05/26 20:55] (current) – [The Builders] mike_holmes
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 ===== Non-human Sapients ===== ===== Non-human Sapients =====
  
-There are myriad types of non-human sapient beings. Below are just a few of them. +There are a number of types of non-human sapient beings. Below are just a few of them. Note that there are many "humanoid" species out there, but that these are all essentially humans who have been modified or have evolved over time. It appears that the builders may have spread human DNA around the galaxy at some point in the past
  
 ==== The Tuskegar ==== ==== The Tuskegar ====
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 ==== The Builders ==== ==== The Builders ====
  
-No homeworld has ever been found for these beings. Instead, all that remains of their culture are the gates. What happened to this culture is a mystery to be discovered in play. +No homeworld has ever been found for these beings. Instead, all that remains of their culture are the gates, the building of which is what gives the builders their name. Though there is no clear homeworld there are many other sites built either in space or on planets that are of a similar age and technological level as the gates.  
 + 
 +What happened to this culture is a mystery to be discovered in play. Many hypothesize that the Tuskegar were the builders, which seems a bit outlandish in some ways, unless you suppose that they intentionally evolved to become something that couldn't care less about their own ancient technology. Another notion is that humans were the builders, having left Earth at some point long ago in prehistory, though there is some pretty solid evidence that makes this, too, seem unlikely
  
 === Builder Extinction Ideas === === Builder Extinction Ideas ===
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 ==== Uplifts ==== ==== Uplifts ====
  
-There are several species of Terran fauna that humans have uplifted to full sapience. Some of these have inhabited systems all on their own. Their origins, however, are clear. +There are several species of Terran fauna that humans have uplifted to full sapience. Some of these have inhabited systems all on their own. Their origins, however, are clear. A common uplift trait is to have made them humanoid to some extent, though there are as many uplift types that are not humanoid as ones that are.
  
 Uplifted Terran species include dolphins, octopuses, chimpanzees (bonobos), dogs, and crows which are only sapient in hive-mind flocks.  Uplifted Terran species include dolphins, octopuses, chimpanzees (bonobos), dogs, and crows which are only sapient in hive-mind flocks. 
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 == Worm Hole Drives == == Worm Hole Drives ==
  
-Normal FTL drives can be modified to ensure survival of transit of wormholes. This is an expensive addition, and few craft have such modifications. More often smaller craft have to be carried by ferries specifically designed for such transit. But there are exceptions, typically military ships. +Normal FTL drives can be modified to ensure survival of transit of naturally occurring wormholes. This is an expensive addition, and few craft have such modifications. More often smaller craft have to be carried by ferries specifically designed for such transit. But there are exceptions, typically military ships. 
  
 Worm holes are fairly common in high population inhabited systems, if only because systems without them tend to be relatively inaccessible.  Worm holes are fairly common in high population inhabited systems, if only because systems without them tend to be relatively inaccessible. 
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 == Gates == == Gates ==
  
-Gates have been found created by the beings referred to as the Builders for having built them. Humans have not been able to replicate this technology (they have only just begun to understand how to activate these gates). Any craft (even those without any other FTL drives) can transit such a gate. +Gates have been found created by the beings referred to as the Builders. Humans have not been able to replicate this technology (they have only just begun to understand how to activate these gates). Any craft (even those without any other FTL drives) can transit such a gate. 
  
 === Intra-System === === Intra-System ===
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 As a side-effect of the hyperspace bubble, a shield can be created that absorbs a substantial amount of energy intersecting the horizon of the hyperspace bubble (in addition to the hyperspace bubble itself preventing interaction with all matter). The most common use of such shields are simply as protection from space radiation, but the military application allows ships to defend themselves against energy weapons, nuclear detonations, etc. Larger ships can generate larger shields, which can absorb more energy before overloading, and blowing out the generator.  As a side-effect of the hyperspace bubble, a shield can be created that absorbs a substantial amount of energy intersecting the horizon of the hyperspace bubble (in addition to the hyperspace bubble itself preventing interaction with all matter). The most common use of such shields are simply as protection from space radiation, but the military application allows ships to defend themselves against energy weapons, nuclear detonations, etc. Larger ships can generate larger shields, which can absorb more energy before overloading, and blowing out the generator. 
  
-==== Star Swords ====+==== Starblades ====
  
 +Weapons forged in part from Archaeo-metal. 
  
 ====== Psionics ====== ====== Psionics ======
  
  
space_rpg_setting_world_building.1716776703.txt.gz · Last modified: 2024/05/26 19:25 by mike_holmes