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swords_and_wizardry [2015/04/30 10:52] – [Armor] Mike Holmes | swords_and_wizardry [2015/05/23 14:06] (current) – Paganini | ||
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- | ===== Kindroth | + | ===== Dirk (Lx) ===== |
+ | |||
+ | ===== Shoe's Dwarf Fighter ===== | ||
+ | |||
+ | NAME: Shoe’s Dwarf Fighter\\ | ||
+ | Race: Dwarf\\ | ||
+ | Class: Fighter\\ | ||
+ | |||
+ | XP: 5,001 (3rd level)\\ | ||
+ | XP Bonus: 5%\\ | ||
+ | |||
+ | Saving Throw: 12 (+4 vs. magic)\\ | ||
+ | HP: 18 of 18\\ | ||
+ | |||
+ | STR: 14 (+1 to-hit)\\ | ||
+ | INT: 7\\ | ||
+ | WIS: 8\\ | ||
+ | DEX: 13 (+1 to-hit with missiles, AC [+1])\\ | ||
+ | CON: 13 (+1 HP per level)\\ | ||
+ | CHA: 12 (max hirelings: 4)\\ | ||
+ | |||
+ | Gold: 36\\ | ||
+ | |||
+ | ==== Equipment: ==== | ||
+ | |||
+ | * Battle Axe; to-hit: 1d20+2, damage: (1h)1d8 / (2h)1d8+1 | ||
+ | * Ring Mail; AC [+3] | ||
+ | * Shield; AC [+1] | ||
+ | * Short Bow; to-hit: 1d20+3 | ||
+ | * Arrows; damage: 1d6 | ||
+ | * Dagger; damage: 1d4 | ||
+ | |||
+ | AC: 15\\ | ||
+ | Base to-hit: +1\\ | ||
+ | |||
+ | ==== Special abilities: ==== | ||
+ | |||
+ | * Notice stonework - slopes, moving walls, traps, age of construction, | ||
+ | * Darkvision - see in the dark (up to 60 feet) | ||
+ | * Cleave - Whenever you dispatch a foe in melee, you may immediately attack again, a number of times up to a maximum of your character’s level. | ||
+ | |||
+ | |||
+ | ===== Sharaya (Char) ===== | ||
+ | |||
+ | NAME: Sharaya\\ | ||
+ | Race: Human\\ | ||
+ | Class: Magic User | ||
+ | |||
+ | XP: 5,001+406\\ | ||
+ | XP Bonus: 15% | ||
+ | |||
+ | Saving Throw: 13, +2 vs. Magic\\ | ||
+ | HP: 8 of 8\\ | ||
+ | |||
+ | STR: 10 (open doors: 1-2, +5lb carry)\\ | ||
+ | INT: 15 (mod: +1, languages: +4, max spell lvl: 8, learn spell: 75%, min/max spells/ | ||
+ | WIS: 13\\ | ||
+ | DEX: 13 (+1 to-hit with missiles, AC [+1])\\ | ||
+ | CON: 9\\ | ||
+ | CHA: 14 (max hirelings: 5)\\ | ||
+ | |||
+ | Languages: Dwarven, Elvish, Dragon, Giantish (which includes ogres), Goblin\\ | ||
+ | |||
+ | Gold: 100 + 527 GP treasure\\ | ||
+ | |||
+ | ==== Equipment ==== | ||
+ | |||
+ | * Short Bow; to-hit: 1d20+1 | ||
+ | * Arrows; damage: 1d6 | ||
+ | * Ring Mail; AC [+3] | ||
+ | |||
+ | AC: 14 | ||
+ | |||
+ | ==== Spells ==== | ||
+ | |||
+ | Spells per day: 2 1st level, 1 2nd level\\ | ||
+ | |||
+ | Spellbook: | ||
+ | Lvl 1: (2)\\ | ||
+ | * Charm Person “omnes diligunt me et desperatio” | ||
+ | * Detect Magic | ||
+ | * Hold Portal | ||
+ | * Light | ||
+ | * Magic Missile | ||
+ | * Read Magic | ||
+ | * Shield | ||
+ | * Sleep | ||
+ | |||
+ | Lvl 2: (1)\\ | ||
+ | * Detect Evil | ||
+ | * Detect Thoughts (ESP) | ||
+ | * Strength | ||
+ | |||
+ | Charm Person\\ | ||
+ | Spell Level: Magic-User, 1st Level\\ | ||
+ | Range: 120 feet\\ | ||
+ | Duration: Until dispelled\\ | ||
+ | This spell affects living bipeds of human size or smaller, such as goblins or dryads. If the spell succeeds (saving throw allowed), the unfortunate creature falls under the caster’s influence.\\ | ||
+ | |||
+ | Magic Missile\\ | ||
+ | Spell Level: Magic-User, 1st Level\\ | ||
+ | Range: 150 feet\\ | ||
+ | Duration: Immediate\\ | ||
+ | A magical missile flies where the caster directs, with a range of 150 feet. At the Referee’s discretion, this spell may have one of two effects:\\ | ||
+ | 1) The Magic-User must roll to hit the target with a +1 bonus to the roll. The missile inflicts 1d6+1 points of damage.\\ | ||
+ | 2) The missile hits automatically, | ||
+ | In either case, the Magic-User casts an additional two missiles for every 5 levels of experience. Thus, at 5th level, the caster is able to hurl 3 magic missiles, and 5 missiles at 10th level.\\ | ||
+ | |||
+ | Strength\\ | ||
+ | Spell Level: Magic-User, 2nd Level\\ | ||
+ | Range: Touch\\ | ||
+ | Duration: 8 hours (80 turns)\\ | ||
+ | This spell may be cast upon a Fighter or a Cleric. For the duration of the spell, a Fighter gains 2d4 points of Strength, and a Cleric gains 1d6 points of Strength. Strength cannot exceed 18 unless the Referee chooses to allow additional bonuses resulting from the additional Strength.\\ | ||
+ | |||
+ | |||
+ | ===== Kindroth (Mike) ===== | ||
+ | |||
+ | NAME: Kindroth\\ | ||
Class: Fighter/ | Class: Fighter/ | ||
Race: Elf\\ | Race: Elf\\ | ||
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WIS: 8\\ | WIS: 8\\ | ||
DEX: 11\\ | DEX: 11\\ | ||
- | CON: 15\\ | + | CON: 15 (+1 HP per level)\\ |
CHA: 9\\ | CHA: 9\\ | ||
+ | |||
+ | Saving Throw: 13, +2 vs. Magic | ||
Max HP: 7\\ | Max HP: 7\\ | ||
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==== Stuff ==== | ==== Stuff ==== | ||
- | * Plate Armor | + | * Plate Armor; AC [+6] |
- | * Shield | + | * Shield; AC [+1] |
- | * Elfin Battleaxe | + | * Elfin Battleaxe; damage: (1h)1d8 / (2h)1d8+1 |
* Big Sack | * Big Sack | ||
* Small Sack | * Small Sack | ||
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* Backpack | * Backpack | ||
* Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal) | * Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal) | ||
+ | |||
====== House Rules ====== | ====== House Rules ====== | ||
+ | |||
===== Armor ===== | ===== Armor ===== | ||
- | ^Armor ^To Hit ^(Chance to be hit)^DR^2-weapon fighting^ | + | ^Armor ^To Hit ^DR^cost^ |
- | |No Armor |10 |55% | + | |No Armor|10|0|0 | |
- | |Padded |20|55%|1|Y| | + | |Shield |
- | |Shield only |11 |50%|0|N| | + | |Helmet |
- | |Padded | + | |Padded |
- | |Leather | + | |Leather |+1|1|35| |
- | |Scale |11 |50%|2 |Y| | + | |Ring |
- | |Leather | + | |Scale |+2|1|65| |
- | |Ring |12 |45%|1 |Y| | + | |Chain |+2|2|80| |
- | |Scale + Shield | + | |Splint |
- | |Chain |12 |(45%) | + | |Banded |
- | |Banded | + | |Plate |+3|3|125| |
- | |Ring + Shield | + | |
- | |Chain | + | |
- | |Splint | + | ==== Nate's Melee Weapon Chart ==== |
- | |Banded | + | |
- | |Plate | + | Clubs: |
- | |Splint | + | d4 2 gp Generic bludgeons (and torches) |
- | |Plate + Shield | + | d6 9 gp Heavy Mace +2 to-hit vs. Mail / Plate |
+ | d8 11 gp Military Pick / Morning Star / War Hammer +2 to-hit vs. Mail / Plate | ||
+ | |||
+ | Swords: | ||
+ | d4 6 gp Dagger +1 to-hit vs. Leather Armor, Can also be thrown | ||
+ | d6 7 gp Sword | ||
+ | d8 / d8+1 11 gp Longsword | ||
+ | d10 11 gp Great-sword | ||
+ | |||
+ | Axes: | ||
+ | d6 4 gp Hand Axe +1 to-hit vs. Mail, Can also be thrown | ||
+ | d8 / d8+1 5 gp Battle Axe (1H / 2H) +1 to-hit vs. Mail | ||
+ | d10 6 gp Great-axe | ||
+ | |||
+ | Pole Arms: | ||
+ | d6 / d6+1 4 gp Spear | ||
+ | d8+1 8 gp Pike (2H) | ||
+ | d10 10 gp Pole Arm (2H) | ||
+ | |||
+ | Strange Cases: | ||
+ | d4 7 gp Spike +2 to-hit vs. Mail / Plate | ||
+ | d4 / d4+1 11 gp Flail (1H / 2H) +2 to-hit vs. Mail / Plate, Ignores opponent’s shield | ||
+ | d6 4 gp Staff (2H) +1 to-hit |