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system1_2:let_s_get_started [2016/12/04 03:43] – [Rolls, Dice Pools and Focus] JasonP | system1_2:let_s_get_started [2016/12/04 04:10] (current) – [Issues] JasonP | ||
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==== Issues ==== | ==== Issues ==== | ||
+ | Each Issue is something interesting going on in the fiction. Specifically something that is meant to drive the narrative forward. It is usually a situation that the Characters can get caught up in, and interact with for better or worse. When the Narrator introduces an Issue, they are saying: This is interesting. We should explore this. | ||
+ | How complex and specific the definition of an issue is depends entirely on the scope of the narrative at any point. That said, very tight scopes don't work as well as broad ones. Remember an Issue is something to explore, not a specific problem with all its details laid out to resolve. | ||
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+ | To explain how to create Issues, let's explore a narrative and look at some options. | ||
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+ | The Narrator has done the opening narration and essentially: | ||
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+ | In the open discussion after the opening narration, the Narrator suggests the Characters are attendees of the gala and possibly warriors of the land. | ||
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+ | The Narrator decides on the initial Issue for the narrative: The Kingdom of Mercuria is flat broke. This is a good Issue because its broad, and it provokes questions. For instance, if the Kingdom is broke, how are they throwing a Gala? | ||
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+ | The Narrator shouldn' | ||
==== Features ==== | ==== Features ==== | ||
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* Third, the player with Focus rolls five dice. Using the rules above, but only counting a good result (disregard other outcomes). With a good result, that player keeps those dice. They also add the result of the roll to their Splendor, a running currency used when introducing Features. | * Third, the player with Focus rolls five dice. Using the rules above, but only counting a good result (disregard other outcomes). With a good result, that player keeps those dice. They also add the result of the roll to their Splendor, a running currency used when introducing Features. | ||
* If dice remain, you pass them to another player that has not yet rolled in this period start. They roll as above, and so on, until the dice are taken or everyone has rolled (Narrator included). If everyone has rolled and dice remain, discard them. | * If dice remain, you pass them to another player that has not yet rolled in this period start. They roll as above, and so on, until the dice are taken or everyone has rolled (Narrator included). If everyone has rolled and dice remain, discard them. | ||
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+ | ===== How It All Clicks Together ===== | ||