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system1_2:let_s_get_started

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system1_2:let_s_get_started [2016/12/04 03:54] JasonPsystem1_2:let_s_get_started [2016/12/04 04:10] (current) – [Issues] JasonP
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 ==== Issues ==== ==== Issues ====
  
 +Each Issue is something interesting going on in the fiction. Specifically something that is meant to drive the narrative forward. It is usually a situation that the Characters can get caught up in, and interact with for better or worse. When the Narrator introduces an Issue, they are saying: This is interesting. We should explore this.
  
 +How complex and specific the definition of an issue is depends entirely on the scope of the narrative at any point. That said, very tight scopes don't work as well as broad ones. Remember an Issue is something to explore, not a specific problem with all its details laid out to resolve.
 +
 +To explain how to create Issues, let's explore a narrative and look at some options.
 +
 +The Narrator has done the opening narration and essentially: The kingdom of Mercuria is throwing a gala event in celebration of the coming marriage of Prince Duncan to Princess Celeste from across the white sea. All of the warriors of the land have come to celebrate and offer gifts.
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 +In the open discussion after the opening narration, the Narrator suggests the Characters are attendees of the gala and possibly warriors of the land.
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 +The Narrator decides on the initial Issue for the narrative: The Kingdom of Mercuria is flat broke. This is a good Issue because its broad, and it provokes questions. For instance, if the Kingdom is broke, how are they throwing a Gala?
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 +The Narrator shouldn't look too hard at an Issue, but treat it as a starting point for interesting drama. This means they shouldn't figure out the Issue at all. It is a springboard for ideas, and needs to be left at that. The Narrator and players will introduce situations that stem from it, and even create other Issues that spawn from it.
  
 ==== Features ==== ==== Features ====
system1_2/let_s_get_started.1480852464.txt.gz · Last modified: 2016/12/04 03:54 by JasonP