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system1_2:let_s_get_started

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system1_2:let_s_get_started [2016/12/04 04:07] – [Issues] JasonPsystem1_2:let_s_get_started [2016/12/04 04:10] (current) – [Issues] JasonP
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 The Narrator decides on the initial Issue for the narrative: The Kingdom of Mercuria is flat broke. This is a good Issue because its broad, and it provokes questions. For instance, if the Kingdom is broke, how are they throwing a Gala? The Narrator decides on the initial Issue for the narrative: The Kingdom of Mercuria is flat broke. This is a good Issue because its broad, and it provokes questions. For instance, if the Kingdom is broke, how are they throwing a Gala?
  
-The Narrator shouldn't look at each Issue as something in part of their story, but a starting point for interesting drama. They shouldn'have figured out the Issue at all, and instead just need to introduce it and be willing to introduce situations that stem from it.+The Narrator shouldn't look too hard at an Issue, but treat it as a starting point for interesting drama. This means they shouldn'figure out the Issue at all. It is a springboard for ideas, and needs to be left at that. The Narrator and players will introduce situations that stem from it, and even create other Issues that spawn from it.
  
 ==== Features ==== ==== Features ====
system1_2/let_s_get_started.1480853253.txt.gz · Last modified: 2016/12/04 04:07 by JasonP