Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


trivial_magic_items

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
trivial_magic_items [2012/04/13 20:35] – created Mike Holmestrivial_magic_items [2012/04/13 20:51] (current) Mike Holmes
Line 1: Line 1:
-^2d6 ^Result ^Defined Trade Good ^Unit Increment ^Base Price GP^ +^2d6 Result ^Defined Trade Good ^Unit Increment ^Base Price GP^ 
-Calculators/Adding Machines 1d6 x 121 6,000  +||Magic Abacuses |1d6 x 12 | 
-3–5 Video Game and Entertainment Systems 1d6 x 10 8,000  +|3–5 |Magic Children's Toys |1d6 x 10 | 
-6–8 Personal and Commercial Computers 1d6 x 10 10,000  +|6–8 |Memory Magic Items (help people remember things) |1d6 x 10 |10 | 
-9–11 Banking Machines and Security Systems 1d6 x 4 12,000  +|9–11 |Magic Charms and Wards |1d6 x 4 |12  
-12 Microprocessor Assemblies 1d6 x 2 14,000 +|12 |Magic Gizmos (used in making other magic items) |1d6 x 2 |14 
  
 +Note that many of these items may not actually be magical. Folks may just believe them to be due to superstition. The ones that are actually magical have very minor effects. 
trivial_magic_items.1334374527.txt.gz · Last modified: 2012/04/13 20:35 by Mike Holmes