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| under_fantastic_skies:under_fantastic_skies_system [2026/01/14 20:20] – mike_holmes | under_fantastic_skies:under_fantastic_skies_system [2026/01/14 21:39] (current) – [Select Asset Levels] mike_holmes | ||
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| Here's a scale to show what each level of an asset means: | Here's a scale to show what each level of an asset means: | ||
| - | * 0 - you don't have the thing (not allowed for stats, unless we discuss how that' | + | ^Asset Level^Stat^Lifepath^Skill^Distinction^Gear^ |
| - | | + | |0|Disabled|No experience|None|Unhelpful|Common| |
| - | | + | |1|Feeble|Familiarity|Familiarity|Noted|Servicable| |
| - | | + | |2|Below Average|Apprentice|Novice|Recognized|Quality| |
| - | | + | |3|Average|Journeyman|Intermediate|Established|Fine| |
| - | | + | |4|Good|Veteran|Proficient|Prominent|Excellent| |
| - | | + | |5|Exceptional|Seasoned|Advanced|Influential|Superior| |
| - | | + | |6|Great|Master|Masterful|Significant|Masterwork| |
| - | | + | |7|Formidable|Expert|Expert|Extreme|Refined| |
| - | | + | |8|Remarkable|Adept|Renowned|Eminent|Potent| |
| - | | + | |9|Amazing|Elite|Extraordinary|Iconic|Famed| |
| - | | + | |10|Legendary|Legendary|Peerless|Apex|Fabled| |
| + | |11+|Super-human|Super-human|Super-human|Myth-marked|Mythic| | ||
| Note that 10 is not a limit for player characters, they may take more than this level, if they can explain what special circumstances lead to the asset in question being super-human. | Note that 10 is not a limit for player characters, they may take more than this level, if they can explain what special circumstances lead to the asset in question being super-human. | ||
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| === FATE === | === FATE === | ||
| - | Players always start with 10 FATE points, which are used to manipulate character destinies. (Considering this rule: FATE may be used wherever VIM is used if the character is lucky rather than putting effort into something, but this is an inefficient use of FATE.) | + | Players always start with 5 FATE points, which are used to manipulate character destinies. (Considering this rule: FATE may be used wherever VIM is used if the character is lucky rather than putting effort into something, but this is an inefficient use of FATE.) |
| === Medals === | === Medals === | ||