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verysimplesix:verysimplesix [2021/05/12 12:18] – [Number Ratings, Points Whatever You Call It] jasonpverysimplesix:verysimplesix [2021/05/12 12:20] (current) – [Disadvantaged, Neutral, or Advanataged] jasonp
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-====== DisadvantagedNeutral, or Advanataged ======+====== UnlikelyMaybe, or Likely ======
  
 When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of: When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of:
  
-  * **Disadvantaged**: A chancy roll likely to result in a poor outcome. +  * **Unlikely**: A chancy roll likely to result in a poor outcome. 
-  * **Neutral**: A normal roll that could go either way. +  * **Maybe**: A normal roll that could go either way. 
-  * **Advantaged**: A roll more likely to result in a good outcome.+  * **Likely**: A roll more likely to result in a good outcome.
  
 The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values: The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values:
  
-  * Is your score **higher than the other score**? Yes: Advantaged, stop. +  * Is your score **higher than the other score**? Yes: Likely, stop. 
-  * Is your score **less than the other score but by less than your range** (less than score+range?) Yes: Neutral, stop. +  * Is your score **less than the other score but by less than your range** (less than score+range?) Yes: Maybe, stop. 
-  * Disadvantaged, stop.+  * Unlikely, stop.
  
  
verysimplesix/verysimplesix.1620847093.txt.gz · Last modified: 2021/05/12 12:18 by jasonp