Appendix A: Mutations

A (D) denotes a mutation that tends to be thought of as a defect.

Physical Mutations

Attraction Odor (D)

Bodily Control (GW2)

Body Structure Change

Chameleon Powers

Density Control

Diminished Sense (D)

Double Physical Pain (D)

Electrical Generation

Fat Cell Accumulation (D)

Gas Generation - Musk

Heat Generation

Heightened Balance

Heightened Constitution

Heightened Dexterity

Heightened Hearing

Heightened Precision

Heightened Smell

Heightened Strength

Heightened Taste

Heightened Touch

Heightened Vision

Hemophilia (D)

Increased Metabolism (D)

Increased Speed

Infravision

Kinetic Absorption (GW2)

Light Generation

Multiple Body Parts

New Body Parts

No Resistance to Bacteria (D)

No Resistance to Poison (D)

No Nerve Endings (D)

Oversized Body Parts

Partial Carapace

Photosynthetic Skin

Physical Reflection

Poor Respiratory System (D)

Quills/Spines

Radiated Eyes

Regeneration

Shapechange

Shorter

Skin Structure Change (D)

Sonic Attack Ability

Symbiotic Attatchment

Taller

Total Carapace

Ultravision

Vision Defect (D)

Weight Decrease (D)

Wings

Mental Mutations

Absorption

Anti-Life Leech (GW2)

Antireflection (D)

Complete Mental Block (D)

Cryokinesis

Death Field Generation

De-evolution

Density Control (others)

Directional Sense

Displacement (GW2)

Dual Brain

Empathy

Epilepsy (D)

Fear Impulse (D)

Force Field Generation

Genius Capability

* a) Military

* b) Scientific

* c) Economic

Heightened Brain Talent

Heightened Intelligence

Hostility Field (D)

Illusion Generation

Intuition

Life Leech

Light Wave Manipulation

Magnetic Control

Mass Mind

Mental Blast

Mental Control

Mental Control Over Physical State

Mental Defenselessness (D)

Mental Defense Shield

Molecular Disruption

Molecular Understanding

Multiple Damage (D)

Planar Travel

Poor Dual Brain (D)

Precognition

Pyrokinesis

Radar/Sonar

Reflection

Repulsion Field

Sound Imitation

Telekinesis

Telekinetic Arm

Telekinetic Flight

Telepathy

Teleportation

Thought Imitation

Time Field Manipulation

Total Healing

Weather Manipulation

Will Force

Plant/Vegetable Mutations

Adaptation

Aromatic Powers

Attraction Odor (D)

Bacterial Symbiosis

Barbed Leaves

Berries

Boring Tendrils

Carnivorous Jaws

Color Sensitivity and Imitation

Contact Poison Sap

Daylight Stasis (D)

Dissolving Juices

Divisional Body Segments

Electrical Generation

Explosive and/or radiated fruit or seeds

Heat Generation

Increased Senses

Low Fertility

Manipulation Vines

Mobility

New Plant Parts

New Senses

Parasitic Attachment

Physical Reflection

Poison Throwing Thorns

Poison Vines

Radiated Plant Fibre

Razor-edged Leaves

Saw-edged Leaves

Seed Mobility

Size Decrease

Size Increase

Sleep Gas (GW2)

Sonic Attack Ability

Squeeze Vines/Roots

Spore Cloud and/or shooting Seeds

Sucker Vines

Tangle Vines

Temperature Sensitivity (D)

Texture Change

Thorns/Spines

Throwing Thorns

Wings/Gas Bag