2d6 Result	Defined Trade Good	Unit Increment	Base Price GP
2	Herbal Stimulants/Biological Hallucinogens	1d6+2	25
3–5	Depressants/Natural Narcotics	1d6+1	50
6–8	Hard Stimulants and Hallucinogens	1d6	100
9–11	Magical Narcotics	2	200
12	Some Stuff a Guy Got From a Mind Flayer	1	300