Species Die Career Die Wolf d4 Burglar d6 Trait Die Body d8 Speed d8 Mind d6 Will d6 Favorite Use Marks Skills Dice Marks Species Career Academics With Wrestling 2 Brawling d6 Rooftops 1 Climbing* d4 d6 Blacksmith 1 Craft d4 Stealing 2 Deceit d6 Digging Vs. Melee 1 Dodge* d4 Endurance* d4 Gossip Inquiry Jumping* Leadership From Surprise 1 Melee Combat d4 Negotiation During the night 1 Observation d4 Presence Ranged Combat Riding Finding valuables 3 Searching d8 d4 d6 In the dark 1 Stealth* d4 d6 Supernatural Swimming* Tactics d4 Throwing Vehicles Weather Sense (Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.) * Encumbered skill (affected by encumbrance) Gifts Effect Pg. X Refresh Personality: Gluttonous X for bonus d12 66 Respite Language: Calabrese Speak common 55 – – Local Knowledge Bonus d12 for local stuff in Triskellian 58 – – Combat Save X to negate Dying or Dead 63 Respite Hiking Bonus d12 for long-distance travel 51 – – Howling Bonus d12 to Scare or resist Scare 68 – – Tracking Bonus d12 to follow trails 56 – – Fast Climber Climbing doesn't cause Reeling 50 – – Shadowing Bonus d12 for following people 59 – – Streetwise Bonus d12 with criminals 80 – – Acrobat Flexible Dash; extra Stand Up action; retreat while prone; falling damage is Weak 50 – – Diehard Bonus d6 to Soak for each of Hurt/Injured status 63 – – Disguise Bonus d12 to pose as someone else or blend into crowd 57 – – Money Orichalks: (x 1/12Ð) Denarii: 6 (x 1Ð) Quincunx: (x 3Ð) Aureals: (x 24Ð) Items Shortsword, leather armor, large sack, small sack, dagger, lockpicks, knife Experience: 5 / 5 Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.	Name: Jean-Matthieu Detail Description Detail Description Habitat Forest Age Senses Listen, Smell Gender Diet Omnivore Height Natural Weapons Claws Weight Teeth Eyes Cycle Night Pelt Distinguishing Characteristics Large, Very Dark Brown Fur Personal Motto: “If you realize that all things change, there is nothing you will try to hold on to. If you are not afraid of dying, there is nothing you cannot achieve.” Goals - - - Flaws - - - Initiative: (Speed & Mind Dice) Movement Pace Calc Distance Stride 1 1 Dash ½ Max Speed, +1 if Body > Speed 4 Sprint Speed die d8 Run Max Body + Max Speed + Dash 20 Attacks Attack Dice Damage Shortsword d8,d4 +1, Impaling Dagger d8,d4 +1 Knife d8,d4 +1 Claws d8,d6,d4 +1, Critical Teeth d8,d6,d4 +1, Grapple Defense Defense Calc Dice Dodge Speed + Dodge d8,d4 Parry Body + Melee d8,d4 Counter Body + Melee d8,d4 Soak Body d8 Armor per armor d6 Damage & Other Status Cause Status Effects X any hit Reeling penalty d8; no Counters 1 hit Hurt +1 damage X 2 hits Afraid cannot attack or rally X 3 hits Injured +1 damage 4 hits Dying get first aid! 5 hits Dead beyond mortal help 6 hits Overkilled allies become Afraid Knockdown disadvantaged, can't retreat Burdened Dash is zero, limit of d8 to Action Skills Over-Burdened Burdened, can't run, disadvantaged Unconscious helpless Sick Reeling causes Knockdown Healing Quota: