Favorite Use Marks Skills Dice Marks Species Career Academics Underground 3 Brawling d8 2 Climbing* d6 Explosives 3 Craft d8 d10 Deceit 3 Digging d8 d10 d10 Dodge* Digging 1 Endurance* d4 Gossip Inquiry Jumping* Leadership Melee Combat Negotiation Observation Presence Ranged Combat Riding Searching 1 Stealth* d4 d10 d10 Supernatural Swimming* d10 Tactics Throwing Vehicles Weather Sense (Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.) * Encumbered skill (affected by encumbrance) Gifts Effect Pg. X Refresh Personality: Curmudgeon X for bonus d12 66 Respite Language: Calabrese Speak common 55 No – Local Knowledge: Triskellian bonus d12 for local stuff 58 No – Combat Save X to negate Dying or Dead 63 Respite Frenzy Reaction: Become Enraged, negate negative mental status, must attack 51 Respite Increased Will 65 – – Strength +d8 to attacks, +1 encumbrance 81 – – Haggling +d12 for buying and selling; discounts 57 – – Resolve Add Will dice to Soak 78 – – Veteran Upgrade Aim and Guard to d12 83 – – Increased Career 65 – – Increased Species 65 – – Brawling Fighter Parry, Counter, and Threaten with Brawling 50 – – Flaws a b c Money: Orichalks: (x 1/12Ð) Denarii : (x 1Ð) Quincunx: (x 3Ð) Aureals: (x 24Ð) Experience: 10 / 10 Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.	Name: Eist “Shadow” Rendhart Species Die Career Die Badger d10 Pioneer d10 Detail Description Detail Description Habitat Forest Age 45 Senses Smell Gender ♂ Diet Omnivore Height Weapons Claws Weight Teeth Eyes Cycle Night Pelt Distinguishing Characteristics Always smells slightly singed. Traits Trait Die Body d6 Speed d4 Mind d6 Will d8 Personal Motto: Nothing lasts forever. Goals (up to three) a b c Initiative: d6,d4 (Speed & Mind Dice) Movement Pace Calc Speed Stride 1 1 Dash ½ Max Speed, +1 if Body>Speed 3 Sprint Speed die d4 Run Max Body + Max Speed + Dash 13 Attacks Attack Dice Effect Claws d10,2d8,d6 Damage +1, Critical Teeth d10,2d8,d6 Damage +1, Grapple Cestus 2d8,d6 Damage +1, Parry +d12 E-Tool (Hatchet) d8,d6 Damage +1, Thrown Hilti (Lever Crossbow) d4 Damage +2, Short, Reload/2 Defense Defense Dice Dodge d8,d4 Parry (Cestus) d12,2d8,d6 Soak d8,2d6 (d6 Armor) Damage & Other Status Cause Status Effects X any hit Reeling penalty d8; no Counters 1 hit Hurt +1 damage 2 hits Afraid cannot attack or rally 3 hits Injured +1 damage 4 hits Dying get first aid! 5 hits Dead beyond mortal help 6 hits Overkilled allies become Afraid Knockdown disadvantaged, cant retreat Burdened Dash is zero, limit of d8 to Action Skills Over-Burdened Burdened, cant run, disadvantaged Unconscious helpless Sick Reeling causes Knockdown Healing Quota:

Sheet on Google Drive

A crusty veteran of any number of minor conflicts. You can count on it, there’s always some petty lord wanting some other lord’s land. Eist has fought for several over the years, a few of whom are still around. He’s probably even fought against some he’d fought for previously. One noble idiot’s denarii spend as well as another’s.

Formerly ran with a crew that included Galfort, Dancer, Belgrave, Teague, and Konstantin; but they all went their separate ways after the Temoin job.

Tuition to get Maribel into Dunwasser ate up most of his share, and he’s been taking whatever jobs, fair or foul, come his way, to keep up the alimony payments to his ex Giselda.

He’s a little rusty at fighting, but he’s kept his pioneering skills pretty sharp. He can still time a wick down to an eighth of a second based on elevation, ambient temperature, humidity, wind speed, and soil composition. He carries his old entrenching tool, which can split a skull as well as a root if necessary, and a powder-actuated spike-driver designed by an old Mole name of Hilti that can surprise someone if they aren’t prepared for it. For protection he relies on his padded leathers, a wooden mantlet he can brace into the ground, and the thick cestus knuckle guards that let him dig for hours without shredding his paws.

https://en.wikipedia.org/wiki/Combat_engineer