Paramilitary Footman

A Concept Agent for Karbon.

CONCEPT

The

OPTIONS

(4 points)

Body Overhaul: Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.

Deep Instruction: How did the agent get this special instruction?

ABILITIES

(14 Points, 11 Ability, 3 Training)

CORE

Fight 5 [X]

Prowess 3 [X]

Hand-Eye 3 [X]

Prowl 3 [X]

Guile 2 [ ]

Hack 2 [ ]

SUPPLEMENTAL

Charm 2 [ ]

Standing 0 [ ]

Savvy 5 [ ]

Trickery 0 [ ]

Insight 2 [ ]

Scheme 0 [ ]

GEAR

( 7 points = 69 kcred)

Hypertech Body 3 (Body Overhaul)

Field Silk