Hank Williams

An agent of Ximni for the Karbon Play Test Solaris.

DETAILS

Name: Hank Williams

Idea: Officer Agent

Height/Frame: Tall, Thin

Gender: Male

Details:

ABILITIES, TRAINING AND POWER

CORE

Fight 3 [ ]

Guile 2 [ ]

Hack 6 [X]

Hand-Eye 3 [ ]

Prowess 3 [ ]

Prowl 3 [ ]

SUPPLEMENTAL

Charm 0 [ ]

Standing 0 [X]

Insight 6 [X]

Scheme 6 [X]

Savvy 3 [X]

Trickery 0 [ ]

POWER

Yea… I’ve seen that before.

Your Agent are more likely to have experienced something like a given conflict in their past. As long as your agent is not in jeopardy, they may burn a fortune to give a bonus die to another agent in the same scene (they need not be participating in the conflict). In any scene when your agent is in a conflict while in jeopardy, you roll a fortune draft for them at the end of it.

GEAR

?: Class; Features; Step/Cost; Force; Description

?: Class; Features; Step/Cost; Force; Description

?: Class; Features; Step/Cost; Force; Description

?: Class; Features; Step/Cost; Force; Description

OPTIONS

Marketable Skill

Your agent has some marketable skill that has helped them in their life. Insight +L +T

Cyberbrain

Your agent gets training in Savvy for free. In addition, you may burn fortune for bonus dice when making any Hack or Savvy rolls, up to three per roll.

Heredity

Your agent has a past that gives them some established advantage. You add one step of social immunity for your agent, and they earn training in Standing, ignoring the need for Charm.

Experience

Your agent has gained real world experience, making them better at their abilities. Hack +T +L

Experience

Your agent has gained real world experience, making them better at their abilities. Scheme +T +L

Deep Instruction

Your agent has gotten specialized deep instruction from agent operatives. Hack +L, Savvy +L

FORTUNE, INJURY, RANKS

Fortune: 4

Injury

Physical

Mental

Social

Immunity

Physical 0

Mental 0

Social 1

Ranks

Agency 5

Mainstream 2

Infamy 0

DOUBT

Current:

Minimum:

KCREDS AND ASSETS

CARD: 1 Kcred

BANK: 24 Kcred

QUESTIONS

How did the agent use the Insight skill over their life to benefit them? (Marketable Skill)

(answer)

Who were the agent’s powerful ancestors? (Heredity)

(answer)

How did the agent get this special instruction? (Deep Instruction)

(answer)

(question)

(answer)