Inga Gozerian

An agent of Lxndr for the Karbon Play Test Solaris.

DETAILS

Name: Inga Gozerian

Idea: Heavy Agent

Height/Frame: Tall, Thin

Gender: Feminine

Details: Uncanny Valley Girl

Power: Wow, that was close!

ABILITIES AND SKILLS

CORE

Fight 3 [X]

Prowess 3 [X]

Hand-Eye 3 [X]

Prowl 3 [X]

Guile 0 [ ]

Hack 2 [X]

SUPPLEMENTAL

Charm 0 [ ]

Standing 0 [ ]

Savvy 2 [X]*

Trickery [ ]

Insight 0 [X]*

Scheme 0 [ ]

*Savvy training comes from Cyberbrain. Insight Training comes from Foresight.

GEAR

Windfall:

55 Hypertech Body 3

When the agent commits to the behavior “doing something a human can’t” they earn +3 steps to their conflict.

On a break roll result for prowess they may elect to burn a fortune and roll it for a 4+ chance of winning the conflict.

Body Overhaul:

15 Scarlet

The agent using Scarlet may burn fortune to reroll any low rolls, one reroll per burned fortune.

When the agent commits to the behavior “ready for anything” they earn their steps towards an applicable conflict.

21 Lunar Lightwire

When an agent rolls a break on any applicable conflict using Fight, Prowess, or Prowl, they count their level as three higher for this conflict if they expend the lightwire.

21 Solar Lightwire

When the agent commits to the risky behavior “acting without regard to injury” they earn the steps to Fight or Prowess applicable conflicts. If the agent suffers injury or a physical condition (minor or otherwise), they then treat their levels as three higher for this conflict if they expend the lightwire

3 Shamrock

It is effectively an internal form of a Reflection, and can duplicate the function of any the agent encounters.

The agent risks a condition called “memory loss” when triggering to copy a reflection, and it may only copy one at any given time.

NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card.

Gear:

36 Midnight Indigo

The user may add their bonus steps to any prowl or fight conflicts.

Any Shadowlink item in use within range of the agent with active Midnight Indigo will automatically detect them and can choose to cancel bonus unless the agent using Indigo elects to burn one fortune.

21 Elfin Cloak - ONLY ACTIVATES ON A BREAK

Everyone trying to affect or conflict with the user of Elfin Cloak has a 6+ chance to affect them effectively

Recharge 4+

10 Field Silk

5+ chance of hitting a unshielded area and losing its effect for this moment.

When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +2 steps in their fight ability.

OPTIONS

Foresight

During any conflict roll, may sacrifice a fortune to say they never did that and choose a new course of action.

Use more than Insight in a scene leads to the condition 'distracted by dreams.'

Body Overhaul

At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.

Cybrbrain

may burn fortune for any Hack or Savvy rolls, up to three per roll. Dice given to conflict rolls remain for subsequent rolls.

Windfall

Used for the Hypertech Body 3

How did they come across this amazing piece of gear?

FORTUNE, INJURY, RANKS

Fortune: 7 dice

Injury

Physical*

Mental

Social

*note all physical injuries are reduced by 1 (Hypertech Body III)

Immunity

Physical 1

Mental 1

Social 1

Ranks

Agency 5

Mainstream 1

Infamy 0

DOUBT

Current: 0

Minimum: 0

KCREDS AND ASSETS

CARD: 20

BANK: 60

Favor from Ogurun (3 steps)