General

Adventurer (starting level): Para (5, Force Sensitive)

Species: Verpine

Player: Char?

Appearance:

Background:

Personality:

Quote:

Connection(s):

Attributes/Skills

Total dice: 3,5,7,9 = +4d, +8d, +12d, +16d for attributes. 3d, 5d, 7d, and 9d for skill (AND talents), max 3d into one skill/talent.

3d Dexterity	4d Knowledge	1d Mechanical	3d Perception	2d Technical
– Blaster	5d Aliens	– Astrogation	– Bargain	– Computers
– Dodge	– Bureaucracy	– Beast Riding	– Command	– Demolition
– Heavy Weapons	5d Cultures	– Driving	– Con	– Droids
– Melee	5d Languages	– Starship Gunnery	– Gambling	– Medicine
– Thrown	– Planets	– Starship Piloting	4d Hide & Sneak	– Repair
– Unarmed	– Streetwise	– Starship Systems	4d Search	– Security

Strengths/Talents

Total dice: 3,5,7,9 = +3d, +5d, +7d, +9d for strengths. You may NOT split dice into strengths during chargen.

3d Body	2d Force	3d Genius
– Athletics	– ~talent~	– Insight
– Brawling	– ~talent~	– Invention
– Lifting	– ~talent~	– Mechanical
– Stamina	– ~talent~	– Technical
– Swimming	– ~talent~	– Schemes
– Toughness	– ~talent~	– War

Condition / Status

XP >	Flow >	Body Drain (3D)	Force Drain (2d)	Genius Drain (3d)
5	–	–	–	–

XXP (eXpended XP): 0

Condition…

Flow of the Force

If the adventurer's Flow is below 3, Flow costs 1 XP each (ignore normal buying rules).

The first time you use Charity to gift another flow in a scene, is costs 1 for 1.

Notable Gear/Equipment

Z-10 Seeker Class Scout Ship fandom

Light Blaster Pistol

Programmable Sensor Devices for Study and Exploration

Contacts, History

Contact/Note/etc…