General

Adventurer (starting level): Para (5, Force Sensitive)

Species: Verpine

Player: Char?

Appearance:

Background:

Personality:

Quote:

Connection(s):

Attributes/Skills

Total dice: 3,5,7,9 = +4d, +8d, +12d, +16d for attributes. 3d, 5d, 7d, and 9d for skill (AND talents), max 3d into one skill/talent.

3d Dexterity	4d Knowledge	1d Mechanical	3d Perception	2d Technical
– Blaster	5d Aliens	– Astrogation	– Bargain	– Computers
– Dodge	– Bureaucracy	– Beast Riding	– Command	– Demolition
– Heavy Weapons	5d Cultures	– Driving	– Con	– Droids
– Melee	5d Languages	– Starship Gunnery	– Gambling	– Medicine
– Thrown	– Planets	– Starship Piloting	4d Hide & Sneak	– Repair
– Unarmed	– Streetwise	– Starship Systems	4d Search	– Security

Strengths/Talents

Total dice: 3,5,7,9 = +3d, +5d, +7d, +9d for strengths. You may NOT split dice into strengths during chargen.

3d Body	2d Force	3d Genius
– Athletics	– ~talent~	– Insight
– Brawling	– ~talent~	– Invention
– Lifting	– ~talent~	– Mechanical
– Stamina	– ~talent~	– Technical
– Swimming	– ~talent~	– Schemes
– Toughness	– ~talent~	– War

Condition / Status

XP >	Flow >	Body Drain (3D)	Force Drain (2d)	Genius Drain (3d)
3	–	–	–	–

XXP (eXpended XP): 0

Condition…

Flow of the Force

If the adventurer's Flow is below 3, gain one at the start of any action roll.

The first time you use Charity to gift another flow in a scene, is costs 1 for 1.

Notable Gear/Equipment

Z-10 Seeker Class Scout Ship fandom

Light Blaster Pistol

Programmable Sensor Devices for Study and Exploration

Contacts, History

Contact/Note/etc…