Nate's game of S&W

Characters

Shoe's Dwarf Fighter

NAME: Shoe’s Dwarf Fighter
Race: Dwarf
Class: Fighter

XP: 5,001 (3rd level)
XP Bonus: 5%

Saving Throw: 12 (+4 vs. magic)
HP: 18

STR: 14 (+1 to-hit)
INT: 7
WIS: 8
DEX: 13 (+1 to-hit with missiles, AC [+1])
CON: 13 (+1 HP per level)
CHA: 12 (max hirelings: 4)

Gold: 36

Equipment:

Battle Axe; to-hit: 1d20+2, damage: (1h)1d8 / (2h)1d8+1

Ring Mail; AC [+3]

Shield; AC [+1]

Short Bow; to-hit: 1d20+3

Arrows; damage: 1d6

Dagger; damage: 1d4

AC: 15
Base to-hit: +1

Special abilities:

Notice stonework - slopes, moving walls, traps, age of construction, etc.

Cleave - Whenever you dispatch a foe in melee, you may immediately attack again, a number of times up to a maximum of your character’s level.

Kindroth

Class: Fighter/Magic-user
Race: Elf
Sex: Male

STR: 12
INT: 12
WIS: 8
DEX: 11
CON: 15
CHA: 9

Max HP: 7
Current HP: 7
AC: 17
EXP: 2500 each

Memorize two first level spells a day.

Stuff

Plate Armor

Shield

Elfin Battleaxe

Big Sack

Small Sack

Bedroll

Backpack

Spellbook (Read Magic, Charm Person, Detect Magic, Protection from Evil, Magic Missile, and Hold Portal)

House Rules

Armor

Armor	To Hit	DR	cost
No Armor	10	0
Shield	+1	10
Helmet	+1	15
Padded	0	1	20
Leather	+1	1	35
Ring	+1	2	50
Scale	+2	1	65
Chain	+2	2	80
Splint	+3	2	95
Banded	+2	3	110
Plate	+3	3	125

Nate's Melee Weapon Chart

Clubs:

d4	2 gp	Generic bludgeons (and torches)
d6	9 gp	Heavy Mace	+2 to-hit vs. Mail / Plate
d8	11 gp	Military Pick / Morning Star / War Hammer	+2 to-hit vs. Mail / Plate

Swords:

d4	6 gp	Dagger	+1 to-hit vs. Leather Armor, Can also be thrown
d6	7 gp	Sword (Short sword)	+1 to-hit vs. Leather Armor
d8 / d8+1	11 gp	Longsword (Bastard sword, 1H / 2H)	+1 to-hit vs. Leather Armor
d10	11 gp	Great-sword (Executioner’s Sword, 2H)	+1 to-hit vs. Leather Armor

Axes:

d6	4 gp	Hand Axe	+1 to-hit vs. Mail, Can also be thrown
d8 / d8+1	5 gp	Battle Axe (1H / 2H)	+1 to-hit vs. Mail
d10	6 gp	Great-axe (Halberd, 2H)	+1 to-hit vs. Mail

Pole Arms:

d6 / d6+1	4 gp	Spear (1H / 2H)	Can also be thrown
d8+1	8 gp	Pike (2H)
d10	10 gp	Pole Arm (2H)

Strange Cases:

d4	7 gp	Spike	+2 to-hit vs. Mail / Plate
d4 / d4+1	11 gp	Flail (1H / 2H)	+2 to-hit vs. Mail / Plate, Ignores opponent’s shield
d6	4 gp	Staff (2H)	+1 to-hit (as per two-weapon fighting)