An explorer record for [[:Centaurus Gate:Playtest Games:Toledo Chronicles]], a playtest of [[:Centaurus Gate]]. ===== Overview ===== * **Name**: Ileela Anna * **Player**: Char * **Roles**: Cynical Engine Expert / Animated Peculiar Scientist * **Description**: ? * Total Starting RP: (//10 + 20 per Role + 10 per Issue//) 60, 60 - 23 - 10 - 5 - 20 = 3 additional abilities. * Issues: Scheme * Ability Packages: Engine Expertise (5), Rookie Officer(5), Ship's Engineer(3), Peculiar Study(5), Expanse Study(3), @Chan User(2). (23 RP total) * Gear Packages: ISOtech Package (5). (5 RP total) * Aspects: Cynical Outlook (5), Animated Outburst (5). (10 RP total) * Attribute Boosts: +6 Technical (15), +3 Mechanical (5). (20 RP total) ===== Die Codes ===== * **Strength**: 1d * **Dexterity**: 5d * **Perception**: 2d * **Knowledge**: 3d * **Technical**: 6d * **Mechanical**: 4d * **Mental**: (//>Per/Kno//) 3d * **Physical**: (//>Str/Dex//) 5d * **Savvy**: (//>Tec/Mec//) 6d * **Dash**: (//) x2; Knowledge(Astral); Knowledge(Exotic); Knowledge(BlackNet); Knowledge(Galactic); Knowledge(Human); Knowledge(ISOtech); - Engineer(ISO Engine); Engineer(Corvette); - Mechanic(ISO Engine); Mechanic(Corvette); - Science(ISO Engine); Science(ISOtech); Science(Logic); Science(Astral); - Language(Astral); Language(BlackNet); - Etiquette(Academic); Etiquette(WhiteNet); - Command - Convince - Systems - Unarmed Combat(Optimum) - Acrobatics - Weapon(Blaster) ===== Point Tracks ===== **ISO Lights**: * **Sx**: 4 * **Cx**: 80 **Meta Currency**: * **DP**: 0 * **XP**: 0 * **Spent XP**: 0 ===== Harm, Persuasion, and Alteration ===== * Harm: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X] * Persuasion: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X] * Alteration: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X] ===== Gear ===== * ISOtech Package (Integrated field with link, Gen III) ===== ISOTech ===== * ISOTech Power: 4d * ISOTech Encoding Limit: 11d **Function Encoding Pattern**: - [11d] DreamMode - [10d] Alexandria - [9d] AlphaCannon - [8d] Simulate - [7d] DCommand - [6d] Enlighten - [5d] CopyCat - [4d] ForceLoad - [3d] Insight ==== Function Images Available ==== **Common**: (//All ETF explorers get all common at chargen//) * **CopyCat** (5d) * Prepay 1 Sx to creates a backup copy of the user outside space-time. * **Energize** (7d) * Decode to earn +1 die code until end of scene. * **ForceLoad** (3d) * Pay 1 Cx to encode a function bypassing normal encoding rules (but not limit). * **FunctionPort** (7d) * You may user an image function (not encoded) of a willing user within 2m that has SyncData encoded. Pay 1 Cx to encode that function. * **Insight** (3d) * Bind your perception to your I3 and allow it to give you advice on your situation. * **Reflector** (9d) * Copies all functions below it (lines below on the encode pattern) to act as a backup in case of a crash. Pay 1/2 encode difficulty to create the backup in Cx, earn 3 back when its called into being. * **PocketX** (7d) * Store ISOtech power dice objects outside space-time. Each can't be living (will kill), more than 5m in any dimension, or more than 10 kg of mass. * **Simulate** (7d) * Decode after an action fails to cancel that action and take another in its place. * **SpaceSuit** (5d) * Prepay 1 hour per Cx, as described in title. * **SyncData** (3d) * User can move data between their link and other devices. * **Unharm** (5d+) * Heals the user when encoded, 5d + 1/2 Harm boxes is the encode difficulty. * **WireMe** (3d) * Faster, enhanced access to the White/Blacknet. Combine 3d with ISOTech power for Hacking die code. **Uncommon**: (//Pick Tec + Med dice worth at chargen//) * [X] **AnalysisL1** (3d) * Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls. * [ ] **Commune** (7d) * Commune with I3, join them in their state of existence. Complex, see description in [[:Centaurus Gate:The Player's Guide#Uncommon Functions]]. * [X] **CounterCommand** (7d) * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success. * [X] **Enlighten** (5d) * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details. * [X] **EyeBeam** (3d) * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite. * [X] **FastForward** (7d) * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round. * [X] **HackBrain** (9d) * Pay 5 Cx to hack and command your I3, count your ISOtech Power as combined with 7d against the I3's 11d for success. * [X] **LogicLine** (5d) * Pay 1 Cx to count your ISOtech power as 1d higher for the current action. * [X] **ReIntegrate** (5d) * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed. * [X] **ShieldsUp** (5d) * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse. * [ ] **TotalRecall** (3d) * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link. * [X] **WeaponUp** (5d) * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded. **Rare**: (//Pick Tec dice worth at chargen, must have one of the listed requisite abilities//) * [X] **AnaylsisL2** (5d, Science(Any)) * Pay 1 Cx to combine ISOtech Power and 5d with proper die code for given Science research rolls. * [X] **Alexandria** (7d, Knowledge(Any), Science(Any)) * Pay 5 Cx to combine 7d with a Knowledge/Science ability you have for a diligence roll. * [X] **AlphaCannon** (7d, Weapon(Blaster)) * Decode to create an energy gatling gun of die code 9d and user's ISOtech power, chance of failure after every shot past user's Savvy dice. * [X] **Automation** (9d, Science(ISOTech), Hacking, Systems) * Complex, see [[:Centaurus Gate:The Player's Guide#Rare Functions]]. * [X] **DCommand** (7d, Science(ISOTech), Hacking, Systems) * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. * [X] **DreamMode** (9d, Engineering(any)) * Decode and pay 1 or more Cx to create a repair/enhancement part that will last one hour per Cx, afterwards it has a chance of failure each hour. Combine 7d with your Engineering die code for repair/enhancement. * [ ] **Replicate** (5d, Infiltration, Streetwise, Charm) * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d. * [ ] **ReWrite** (7d, Science(ISOTech), Hacking, Systems) * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field. * [ ] **SilkScreen** (3d, Shadowing, Technology) * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still. * [ ] **SledgeHammer** (5d, Systems, Security Systems) * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d. * [ ] **StatisField** (5d, Medicine(any)) * Decode this function to play one living being within 2m into stasis. Resist with a contest of ISOtech power. * [ ] **ZenGarden** (5d, Discipline(any), Belief(any)) * Pay 1 to 3 Cx to count twice that many boxes as empty on any one HPTA track, each round/minute one reduction is lost. ==== Die Code Workups ==== * **Material Defense** (Strength & Armor & Misc): ? * **Intellectual Defense** (Knowledge & Perception & Misc): ? * **ISOTech Defense** (Technical & Functions & Misc): ? * **Material Attack** (Strength & Weapon & Misc): ? * **Intellectual Attack** (Knowledge & Information & Misc): ? * **ISOTech Attack** (ISOTech Power & Functions & Misc): ? * ? (?): ? ==== Venture Die Wrench Uses ==== * **That was close!**: Earn +10 to the risk roll, pay 2 XP, describe how luck went your way in the action. * **Gotta make it!**: Remove 1 Failure, pay 2 XP, describe how you avoid failure using your experience. * **I'm that good!**: Remove 1 Failure, pay 1 DP, describe how you avoid failure using your natural talent. * **Alright, time to get serious.**: Pay 2 XP and 1 DP, earn +1d to a die code until end of action. Describe your attitude change. * **Its not as bad as I thought.**: Pay 1 DP, remove one Condition until end of scene. Describe how you shrug off the condition. ==== Die Pip Matrix ==== ^ Die Code^Pips ^ Die Code^Pips ^ Die Code^Pips ^ | 1d|3 | 5d|15 | 9d|27 | | 1d+1|4 | 5d+1|16 | 9d+1|28 | | 1d+2|5 | 5d+2|17 | 9d+2|29 | | 2d|6 | 6d|18 | 10d|30 | | 2d+1|7 | 6d+1|19 | 10d+1|31 | | 2d+2|8 | 6d+2|20 | 10d+2|32 | | 3d|9 | 7d|21 | 11d|33 | | 3d+1|10 | 7d+1|22 | 11d+1|34 | | 3d+2|11 | 7d+2|23 | 11d+2|35 | | 4d|12 | 8d|24 | 12d|36 | | 4d+1|13 | 8d+1|25 | 12d+1|37 | | 4d+2|14 | 8d+2|26 | 12d+2|38 |