====== Weapons and Armor ====== **[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. This page explains a system for weapons and armor in HAT. Its only one of a few, but it is the default one unless you select an alternate. ===== Using Rules ===== Getting hit with a weapon is brutal, and we count it like its a second attack that can only be paid for with HP. If the initial attack lands (positive outcome, not Discounted or Evaded) roll a die and add the damage modifier below. Count those Outcome levels as ADDITIONAL injury from the strike. Having armor on helps SOMEWHAT. If you have armor, you pay 1 AC to activate when hit and reduce the Outcome of the attack by the listed amount. If there are two numbers listed, you pay 1 HP to activate the second in addition to the first. If the ENC is above your STR bonus, pay an additional 1 AC if you activate the armor in a round. ===== Basic Weapons ===== ^ Weapon ^ Cost ^ Damage ^ Range ^ Notes ^ | Axe, Battle | 10 GP | +4 | -- | none | | Axe, Hand/Throwing | 4 GP | +0 | 10 ft. | none | | Axe, Two-handed | 20 GP | +8 | -- | none | | Bardiche | 15 GP | +5 | -- | none | | Bec de Corbin | 12 GP | +4 | -- | none | | Bill or Billhook | 14 GP | +5 | -- | none | | Cat-O-Nine-Tails | 9 GP | -6 | -- | none | | Cestus | 1 GP | +1* | -- | +1 adjust to damage | | Club | -- | +0 | 10 ft. | none | | Crowbill (Lucerne) | 15 GP | +0 | -- | none | | Dagger | 2 GP | -4 | 15 ft. | none | ===== Basic Armor ===== ^ Armor ^ Cost ^ Outcome ^ Enc ^ | Leather | 10 GP | -1 | 1 | | Ring Mail, Hide | 20 GP | -2 | 2 | | Scale Mail, Breastplate | 50 GP | -3 | 3 | | Chain Mail | 100 GP | -3/-1 | 4 | | Banded Mail | 150 GP | -3/-2 | 4 | | Plate Mail | 200 GP | -3/-3 | 4 | | Shield | 10 GP | If your AC is >=3, -1 to Outcome ||