//Back to [[ironclaw:Ironclaw]]// ====== It's time to roll some dice in Ironclaw! ====== - **Host sets difficulty.** * //Standard difficulty// is 3. * If this is an opposed roll, or if you’re suffering from a penalty, you won’t know the exact difficulty yet. - **Can anyone assist?** * Assistants make rolls of their own, at standard difficulty. * Each successful assist gives you a d8 bonus. * If an assist botches, the whole task is ruined; stop here! - **Assemble dice pool.** * A Trait die * All the dice for one of your Skills * Bonuses from Gifts, assists, etc. * The Host will suggest a Trait+Skill pair, but you can negotiate if you feel something else better fits your character’s approach! - **Roll!** * Dorfl example: ''!1d12+2d8+1d4'' * If the roll was opposed or had a randomized penalty, your opposition also rolls now. The highest number showing on those dice becomes your difficulty. * Did any of your dice come up 1? Do you have //favor//, such as a relevant Favorite Use of the Skill being rolled? Then you may re-roll one 1, now. - **Read your highest dice.** * Multiple dice exceeded the difficulty: //success with additional benefits!// * One die exceeded the difficulty: //success!// * No dice exceeded the difficulty, but one or more tied: can you claim some momentary advantage to tip the scales? If so, //success//. If not, the task produces a mixed, uncertain, or delayed result. * All dice fell under the difficulty: //failure.// * All dice came up 1: //botch!//