{{https://i.pinimg.com/564x/31/ae/e7/31aee7ec1e9bb29bb1ec11f2f0d8e5d7.jpg}} ^ Favorite \\ Use ^ \\ Marks ^ \\ __**Skills**__ ^ Dice ^^^ ^:::^:::^:::^ Marks ^ Species ^ Career ^ | | |Academics| | | | |Underground|3|Brawling|d8| | | | |2|Climbing*|d6| | | |Explosives|3|Craft|d8| |d10| | | |Deceit| | | | | |3|Digging|d8|d10|d10| | | |Dodge*| | | | |Digging|1|Endurance*|d4| | | | | |Gossip| | | | | | |Inquiry| | | | | | |Jumping*| | | | | | |Leadership| | | | | | |Melee Combat| | | | | | |Negotiation| | | | | | |Observation | | | | | | |Presence| | | | | | |Ranged Combat| | | | | | |Riding| | | | | | |Searching| | | | | |1|Stealth*|d4|d10|d10| | | |Supernatural| | | | | | |Swimming*| |d10| | | | |Tactics| | | | | | |Throwing| | | | | | |Vehicles| | | | | | |Weather Sense| | | | (Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.) * Encumbered skill (affected by encumbrance) ^Gifts^Effect^Pg.^ X ^Refresh^ |Personality: Curmudgeon|X for bonus d12|66| |Respite| |Language: Calabrese|Speak common|55|No|--| |Local Knowledge: Triskellian|bonus d12 for local stuff|58|No|--| |Combat Save|X to negate Dying or Dead|63| |Respite| |Frenzy|Reaction: Become Enraged, negate negative mental status, must attack|51| |Respite| |Increased Will| |65|--|--| |Strength|+d8 to attacks, +1 encumbrance|81|--|--| |Haggling|+d12 for buying and selling; discounts|57|--|--| |Resolve|Add Will dice to Soak|78|--|--| |Veteran|Upgrade Aim and Guard to d12|83|--|--| |Increased Career| |65|--|--| |Increased Species| |65|--|--| |Brawling Fighter|Parry, Counter, and Threaten with Brawling|50|--|--| **Flaws** * a * b * c Money: * Orichalks: (x 1/12Ð) * Denarii : (x 1Ð) * Quincunx: (x 3Ð) * Aureals: (x 24Ð) Experience: 12 / 12 Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift. \\ \\ === Name: Eist “Shadow” Rendhart === ---- ^Species^Die^ ^Career^Die^ |Badger|d10| |Pioneer|d10| ^Detail^Description^ ^Detail^Description^ |Habitat|Forest| |Age|45| |Senses|Smell| |Gender|♂| |Diet|Omnivore| |Height| | |Weapons|Claws| |Weight| | |:::|Teeth| |Eyes| | |Cycle|Night| |Pelt| | |Distinguishing Characteristics|Always smells slightly singed.|||| **Traits** ^Trait^Die^ |Body|d6| |Speed|d4| |Mind|d6| |Will|d8| ---- Personal Motto: Nothing lasts forever. Goals (up to three) - a - b - c ---- Initiative: d6,d4 (Speed & Mind Dice) **Movement** ^Pace^Calc^Speed^ |Stride|1|1| |Dash|½ Max Speed, +1 if Body>Speed|3| |Sprint|Speed die|d4| |Run|Max Body + Max Speed + Dash|13| **Attacks** ^Attack^Dice^Effect^ |Claws|d10,2d8,d6|Damage +1, Critical| |Teeth|d10,2d8,d6|Damage +1, Grapple| |Cestus|2d8,d6|Damage +1, Parry +d12| |E-Tool (Hatchet)|d8,d6|Damage +1, Thrown| |Hilti (Lever Crossbow)|d4|Damage +2, Short, Reload/2| **Defense** ^Defense^Dice^ |Dodge|d8,d4| |Parry (Cestus)|d12,2d8,d6| |Soak|d8,2d6 (d6 Armor)| **Damage & Other Status** ^Cause^Status^Effects^X^ |any hit|Reeling|penalty d8; no Counters| | |1 hit|Hurt|+1 damage| | |2 hits|Afraid|cannot attack or rally| | |3 hits|Injured|+1 damage| | |4 hits|Dying|get first aid!| | |5 hits|Dead|beyond mortal help| | |6 hits|Overkilled|allies become Afraid| | | |Knockdown|disadvantaged, cant retreat| | | |Burdened|Dash is zero, limit of d8 to Action Skills| | | |Over-Burdened|Burdened, cant run, disadvantaged| | | |Unconscious|helpless| | | |Sick|Reeling causes Knockdown| | Healing Quota: [[https://docs.google.com/document/d/1TK9ToTR1lWRHG9919clAPj6QV_6A82vP8PvzI04veAQ/edit|Sheet on Google Drive]] ---- A crusty veteran of any number of minor conflicts. You can count on it, there’s always some petty lord wanting some other lord’s land. Eist has fought for several over the years, a few of whom are still around. He’s probably even fought against some he’d fought for previously. One noble idiot’s denarii spend as well as another’s. Formerly ran with a crew that included Galfort, Dancer, Belgrave, Teague, and Konstantin; but they all went their separate ways after the Temoin job. Tuition to get Maribel into Dunwasser ate up most of his share, and he’s been taking whatever jobs, fair or foul, come his way, to keep up the alimony payments to his ex Giselda. He’s a little rusty at fighting, but he’s kept his pioneering skills pretty sharp. He can still time a wick down to an eighth of a second based on elevation, ambient temperature, humidity, wind speed, and soil composition. He carries his old entrenching tool, which can split a skull as well as a root if necessary, and a powder-actuated spike-driver designed by an old Mole name of Hilti that can surprise someone if they aren’t prepared for it. For protection he relies on his padded leathers, a wooden mantlet he can brace into the ground, and the thick cestus knuckle guards that let him dig for hours without shredding his paws. https://en.wikipedia.org/wiki/Combat_engineer