==== General Form ==== Applicable Skill + Related Attribute + Applicable Specialty + Applicable Bond + Equipment Bonuses + Positional Bonuses + Boon/Bane VS Applicable Defense Skill + Related Attribute + Applicable Specialty + Bond (if any apply) + Equipment Bonuses + Positional Bonuses + Boon/Bane ==== Typical Melee Attack ==== Fight + Dex + Weapon Specialty + Bond + Weapon Fight Rating + Positional Bonuses + Boon/Bane VS Reflex + Dex + Deflection (Specialty of Reflex) + Bond + Armor Deflection + Positional Bonus + Boon/Bane ==== Typical Ranged Attack ==== Shoot + Dex + Weapon Specialty + Bond + Weapon Shoot + Positional Bonuses + Boon/Bane VS Reflex + Dex + Dodge (Specialty of Reflex) + Bond + Armor Deflection + Positional Bonus + Boon/Bane ==== Typical Damage Roll ==== Str + Weapon Damage + Positional Bonus* + Boon/Bane VS Fort + Con + Armor Absorption + Positional Bonus* + 1d20 *Any such positional bonus used to cause damage or to prevent damage is "cashed in," and no longer applicable to further resolution rolls. ==== Grimness Test ==== Grimness DR per Chart Above VS Will + Wis + Stability (Specialty of Will) + Stability from Equipment + Positional Bonus + Boon/Bane ==== Dragon Fire Breath ==== To Hit Bonus with Attack (comprises equivalent Fight, Dex, and Weapon Shoot) + Positional Bonus + Boon/Bane VS Reflex + Dex + Evade (specialty of Reflex that works against AOE attacks) + Bond + Armor Fire Resistance + Positional Bonus +Boon/Bane ==== Haggle With Vendor ==== Diplomacy + Cha + Bargain (Specialty of Diplomacy) + Bond + Bargain from Equipment + Boon/Bane VS Vendor Bargain Rating (comprises Diplomacy, Cha, and Bargain) + Boon/Bane Note that vendors will not bargain with characters wearing magical equipment or using spells that they know gives the character any bonuses.