====== COMBAT MANEUVERS ====== ^Maneuver^Phase^OCV^DCV^Effect^ |Block|½|0|0|Block, abort| |Brace|0|2|half|+2 vs. Range Mod.| |Disarm|½|-2|0|Can disarm| |Dodge|½|—|3|Abort, vs. all attacks| |Grab|½|-1|-2|Grab two limbs| |Grab By|½|-3|-4|Move and Grab| |Haymaker|½|0|-5|x1.5 Attack Damage | |Move By|½|-2|-2|STR/2 + v/5| |Move Through|half|-v/5|-3|STR + v/3| |Set|Full|1|0|ranged attacks only| |Strike|½|0|0|STR or weapon| |Blazing Away|½|0|0|make as many attacks as desired, only hit on 18| |Club Weapon|½|0|0|Killing weapon does equivalent Normal damage| |Cover|½|-2|0|target held at weapon point| |Dive for Cover|½|0|0|moves character, abort| |Hipshot |½|-1|0|+1 DEX only for purposes of Initiative| |Hurry|½|-2|-2|+1d6 DEX, only for purposes of Initiative| |Pulling a Punch |½|-1/5d6|0|Strike, normal Stun damage, ½ BODY damage| |Rapid Fire|1|-2/x|x½|Make multiple ranged attacks| |Rolling With a Punch|½|-2|-2|“Block” after being hit, take ½ damage, ABORT| |Snap Shot|1|-1|0|lets character duck back behind cover| |Suppression Fire|1|-2|0|continuous fire on hex(es), must be autofire| |Sweep|1|-2/x|x½|make multiple hand-to-hand attacks| ====== COMBAT MODIFIERS ====== ===== Range ===== ^Range^0-4^5-8^9-16^17-32^33-64^65-128^ ^Rand Modifier|0|-2|-4|-6|-8|-10| ===== Target Size ===== ^Size^1/8 Human^1/4 Human^1/2 Human^Norm Human^2x Human^4x Human^8x Human^ ^Size Modifier|-6|-4|-2|0|+2|+4|+6| For called shots, see [[Hit Locations]] ===== Other ===== ^Situation^Notes^OCV^DCV^ |Concealment|Roll hit locations to see if cover is hit, or character. |0|0| |Cooridnated Attack| Combine damage for the purpose of calculating stunning. |-|-| |Multiple Attackers| +1 OCV/attacker, after the first; must coordinate. |Varies|0| |Off Hand |Character attacking using off hand. |-3|0| |Spread Attack |To hit one target |+1 OCV/-1 DC|-| |Spread Attack |To hit multiple targets. -1 DC per additional hex targeted|-|-| |Surprised |In Combat| -|x1/2| |Surprised |Out of Combat. 2x STUN| -|x1/2| |Surprise Move |GM Decides if move counts as surprising. | +1 to +3|0| |Target a Hex |Must hit hex DCV: 3; 0 if Adjacent|-|-| |Target Prone |May get concealment | -|x1/2| |Thrown Weapon|Unbalanced and Unaerodynamic object |-4 |-| |Thrown Weapon|Balanced or Aerodynamic object |-2 |-| |Thrown Weapon|Balanced and Aerodynamic object |0 |-| |Unfamiliar Weapon |Character lacks appropriate Weapon Familiarity |-3 |0|