====== Combat ====== Do we allow separate combats for separated individuals if the fiction seems to suit? Allow folk to grab agro? Or just take on more damage than their compatriots? Are these checks? ====== SPD and Time/Movement Issues ====== * Should SPD be a stat? Probably, though Dex can serve for it, if not. * Should SPD to count in combat adds? * Should movement be done concretely or abstractly? I'm thinking abstractly, especially since we're not using a minis map. * Should combat rounds be shorter than 2 mins? How long? Do the 10 min "turns" have any meaning? ====== APs ====== * Modify the number of APs downward to accellerate advancement? How much if so? * Are they called AP for Adventure Points or Exp for Experience Points? Or something else? * No APs for checks that are called for by the player? "Moves"? Or should one still get them if there's a risk? ====== Setting/Races ====== * Do we want to bother with setting? Mike already has ideas (Khazan), and will doubtlessly get carried away if allowed to do so. * What races to allow? There are many out there (including rules for half-breeds). * Should racial minor abilities that are listed (like elves having slightly better hearing) have game effects? This could be done easily. * Do humans need balancing, like the deluxe ed rule that they get a re-roll? ====== Classes ====== * Do we want other classes than warrior and wizard? Rogue and Wizard-warrior? Others? ====== Decisions ====== * Saves are now called checks. 1 * SPD can be increased like other stats. 2 * No Katana special rules.