2d6 Result Defined Trade Good Unit Increment Base Price GP
2 Herbal Stimulants/Biological Hallucinogens 1d6+2 25
3–5 Depressants/Natural Narcotics 1d6+1 50
6–8 Hard Stimulants and Hallucinogens 1d6 100
9–11 Magical Narcotics 2 200
12 Some Stuff a Guy Got From a Mind Flayer 1 300