TRADE GOODS

D66 TypeAvailable Maximum UnitsPrice RangePurchase DMSale DMMax Risk AssessmentDangerous Goods DM
11 Trivial Magic Items All 1d6 x10 6 – 14 Urban +2, Magic Rich +3, Rich +1 Rural +2, Magic Poor +1, Poor +1 +0 –6
12 Guild Crafts All 1d6 x 10 8 – 12 Barren +2, Urban +5 Rural +3, Farming -2+0 –6
13 Basic Manufactured Goods All 1d6 x10 8 – 12 Barren +2, Urban +5 Rural +3, Large +2 +0 –6
14 Basic Raw Materials All 1d6 x10 1 – 9 Farming +3, Woodland +2 Urban +2, Poor +2 +0 –6
15 Basic Consumables All 1d6 x10 .5 – 5 Farming +3, Port +2, Woodland +1, Remote -4 Remote +1, Coastal +1, Frozen +1, Large +1 +0 –6
16 Basic Ore All 1d6 x10 .25 – 2 Remote +4, Frozen +0Urban +3, Rural +1+0 –6
21 Minor Magic Items Urban, Magic Rich 1d6 x5 25 – 150 Urban +2, Magic Rich +3 Rural +1, Rich +2, Remote +3 +2 –2
22 Metal Alloys Urban, Magic Rich 1d6 x5 25 – 100 Urban +2, Magic Rich +1 Remote +2, Rural +1 +2 –2
23 Magical Goods Urban, Magic Rich 1d6 x5 25 – 100 Urban +1, Magic Rich +0 Large +1, Rich +2 +2 –2
24 Weapons and Armor Urban, Magic Rich 1d6 x5 50 – 250 Urban +0, Magic Rich +2 Poor +1, Risky Zone +2, Danger Zone +4 +3 +0
25 Processed Resins Urban, Magic Rich 1d6 x5 100 – 250 Urban +0, Magic Rich +2 Remote +2, Rich +2 +3 +0
26 Common Herbs Farming, Port 1d6 x5 1 - 12 Farming +1, Port +2 Urban +2 +2 +2
31 Crystals & Stones Remote, Desert, Frozen1d6 x5 5 – 45 Remote +2, Desert +1, Frozen +1 Urban +3, Rich +2 ++2 –1
32 Moderate Magic Items Magic Rich 1d6 100 – 500 Magic Rich +0 Remote +1,Frozen +1, Rich +2 +3 +1
33 Live Animals Farming, Woodland 1d6 x10 2.5 – 25 Farming +2, Woodland +0 Small +3 +2 +2
34 Luxury Consumables Farming, Woodland, Port 1d6 x10 5 – 50 Farming +2, Woodland +0, Port +1 Rich +2, Large +2 +3 +2
35 Luxury Goods Large 1d6 50 – 500 Large +0 Rich +4 +3 +2
36 Religious Artifacts Magic Rich, Large 1d6 x5 10 – 100 Magic Rich +2, Large +0 Urban +2, Poor +1, Rich +1 +2 +2
41 Oil Desert, Coastal, Frozen, Port 1d6 x10 2.5 - 30 Desert +2, Coastal +0, Frozen +0, Port +0 Urban +2, Farming +1, Magic Poor +2 +2 +2
42 Medicines Remote, Desert, Large, Port 1d6 25 – 500 Remote +2,Desert +0, Large +1, Port +0 Rich +2, Magic Poor +1 +2 +3
43 Books Urban 1d6 x10 1 – 10 Urban +0 Rich +2, Rural +1 +1 +0
44 Precious Metals Remote, Desert, Frozen, Coastal1d6 10 – 100 Remote +3, Desert +1, Frozen +2, Coastal +0 Rich +3, Urban +2, Magic Rich +1 +3 +4
45 Historical Artifacts Remote, Desert, Small 1d6 500 – 1,500 Remotes +2, Desert +0, Small +2 Urban +3, Magic Rich +1, Rural –2, Farming –3 +4 +3
46 Slaves Urban 1d6 x 5 150 - 650 Urban +0 Farming +2, Magic Rich +1 +2 +1
51 Spices Woodland, Desert, Port 1d6 x 5 10 – 80 Woodland +0, Desert +2, Port +0 Large +2, Rich +3, Poor +3 +2 –1
52 Textiles Farming, Rural 1d6 x 10 1 – 5 Farming +7, Rural +0 Large +3, Barren +2 +1 –2
53 Uncommon Ore Remote, Frozen 1d6 x 10 1 - 10 Remote +4, Frozen +0 Urban +3, Rural +1 +2 –2
54 Uncommon Raw Materials Farming, Desert, Port 1d6 x 10 5 – 50 Farming +2, Desert +0, Port +1 Urban +2, Magic Rich +1 +2 –2
55 Wood Farming, Woodland 1d6 x 10 .1 – 4 Farming +6, Woodland +0 Rich +2, Urban +1 +1 –4
56 Beverages Urban, Magic Rich 1d6 x10 5 – 30 Urban +2, Magic Rich +1 Rural +2, Large +1 +2 –2
61 Poison Farming, Port 1d6 x5 10 – 200 Farming +0, Port +2 Urban +6 +4 +4
62 Magic, Black Magic Rich 1d6 100 – 650 Magic Rich +0 Remote +4, Frozen +4, Rich +8, Risky Zone +6, Danger Zone +6 +5 +5
63 Drugs, Illegal Remote, Desert, Woodland, Port 1d6 25 – 300 Remote +0, Desert +0, Woodland +0, Port +0 Rich +6, Large +6 +4 +6
64 Luxuries, Illegal Farming, Woodland, Port 1d6 10 - 200 Farming +2, Woodland +0 ,Port +1 Rich +6, Large +4 +4 +4
65 Forged Documents Urban, Magic Rich 1d6 x 5 50 – 450 Urban +0, Magic Rich +2 Poor +6, Risky Zone +8, Danger Zone +10 +5 +6
66 Exotics Exotic goods are too specific and strange to be given general stats. See Exotics.