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a_wishlist_for_the_perfect_mmorpg

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a_wishlist_for_the_perfect_mmorpg [2013/03/29 13:00] – [Character Existence] Mike Holmesa_wishlist_for_the_perfect_mmorpg [2013/03/29 17:06] (current) – [Non-boring Resource Gathering] Mike Holmes
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 ==== Non-boring Resource Gathering ==== ==== Non-boring Resource Gathering ====
  
-Players who find going through the motions of resource gathering for whatever reason, can do so, and obtain modest efficiency benefits from doing so. But for other players who are not interested in these sorts of activities, they can set up production cycles for resources that occur over time, slowly when the player is online playing, and at full-speed when the player is offline. This incentivizes players to take breaks and lessens server impact. +Players who find going through the motions of resource gathering to be interesting or worthwhile for whatever reason, can do so, and obtain modest efficiency benefits from doing so. But for other players who are not interested in these sorts of activities, they can set up production cycles for resources that occur over time, slowly when the player is online playing, and at full-speed when the player is offline. This incentivizes players to take breaks and lessens server impact. 
  
 ==== "Deals" ==== ==== "Deals" ====
a_wishlist_for_the_perfect_mmorpg.txt · Last modified: 2013/03/29 17:06 by Mike Holmes