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An explorer record for Toledo Chronicles, a playtest of Centaurus Gate.
Overview
Name: Ileela Anna
Player: Char
Roles: Cynical Engine Expert / Animated Peculiar Scientist
Description: ?
Total Starting RP: (10 + 20 per Role + 10 per Issue) 60, 60 - 23 - 10 - 5 - 20 = 3 additional abilities.
Issues: Scheme
Ability Packages: Engine Expertise (5), Rookie Officer(5), Ship's Engineer(3), Peculiar Study(5), Expanse Study(3), @Chan User(2). (23 RP total)
Gear Packages: ISOtech Package (5). (5 RP total)
Aspects: Cynical Outlook (5), Animated Outburst (5). (10 RP total)
Attribute Boosts: +6 Technical (15), +3 Mechanical (5). (20 RP total)
Die Codes
Strength: 1d
Dexterity: 5d
Perception: 2d
Knowledge: 3d
Technical: 6d
Mechanical: 4d
Mental: (>Per/Kno) 3d
Physical: (>Str/Dex) 5d
Savvy: (>Tec/Mec) 6d
Dash: (<Dex/Mec) 4d
Tinker: (<Kno/Tec) 3d
Judge: (<Per/Kno) 2d
Aspects
Cynical Outlook: ?
Animated Outburst: ?
Issues
Special
When things look truly bad (Tension is very high, see the Exec to confirm) you may spend 2 XP to make all the die codes of this crew member count one higher for both success and risk.
When the crew member explains or delves into their peculiar study, expressively explaining it to another, they give another crew member present +1d Technical, Mechanical, and Knowledge until the current situation ends, pay 2 XP.
Edge
The Science crew member does not ever gain Edge, unless their own plan is being acted upon, or a Leader surrenders it to them in exchange for 1 XP.
The Engineer gains Edge whenever the ship or its systems are threatened or non-functional.
Abilities
Knowledge(<pick unusual>) x2; Knowledge(Astral); Knowledge(Exotic); Knowledge(BlackNet); Knowledge(Galactic); Knowledge(Human); Knowledge(ISOtech);
Engineer(ISO Engine); Engineer(Corvette);
Mechanic(ISO Engine); Mechanic(Corvette);
Science(ISO Engine); Science(ISOtech); Science(Logic); Science(Astral);
Language(Astral); Language(BlackNet);
Etiquette(Academic); Etiquette(WhiteNet);
Command
Convince
Systems
Unarmed Combat(Optimum)
Acrobatics
Weapon(Blaster)
Point Tracks
ISO Lights:
Meta Currency:
Gear
ISOTech
Function Encoding Pattern:
[11] ?
[10] ?
[9] ?
[8] ?
[7] ?
[6] ?
[5] ?
[4] ?
[3] ?
[-] ?
[-] ?
[-] ?
[-] ?
[-] ?
[-] ?
Function Images Available
Common: (All ETF explorers get all common at chargen)
CopyCat (5d)
Energize (7d)
ForceLoad (3d)
FunctionPort (7d)
Insight (3d)
Reflector (9d)
PocketX (7d)
Simulate (7d)
SpaceSuit (5d)
SyncData (3d)
Unharm (5d+)
WireMe (3d)
Uncommon: (Pick Tec + Med dice worth at chargen)
[X] AnalysisL1 (3d)
[ ] Commune (7d)
Commune with I3, join them in their state of existence. Complex, see description in
Uncommon Functions.
[X] CounterCommand (7d)
[X] Enlighten (5d)
[X] EyeBeam (3d)
[X] FastForward (7d)
[X] HackBrain (9d)
[X] LogicLine (5d)
[X] ReIntegrate (5d)
[X] ShieldsUp (5d)
[ ] TotalRecall (3d)
[X] WeaponUp (5d)
Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.
Rare: (Pick Tec dice worth at chargen, must have one of the listed requisite abilities)
[ ] AnaylsisL2 (5d, Science(Any))
[ ] Alexandria (7d, Knowledge(Any), Science(Any))
[ ] AlphaCannon (7d, Weapon(Blaster))
[ ] Automation (9d, Science(ISOTech), Hacking, Systems)
[ ] DCommand (7d, Science(ISOTech), Hacking, Systems)
[ ] DreamMode (9d, Engineering(any))
[ ] Replicate (5d, Infiltration, Streetwise, Charm)
[ ] ReWrite (7d, Science(ISOTech), Hacking, Systems)
[ ] SilkScreen (3d, Shadowing, Technology)
[ ] SledgeHammer (5d, Systems, Security Systems)
[ ] StatisField (5d, Medicine(any))
[ ] ZenGarden (5d, Discipline(any), Belief(any))
Die Code Workups
Material Defense (Strength & Armor & Misc): ?
Intellectual Defense (Knowledge & Perception & Misc): ?
ISOTech Defense (Technical & Functions & Misc): ?
Material Attack (Strength & Weapon & Misc): ?
Intellectual Attack (Knowledge & Information & Misc): ?
ISOTech Attack (ISOTech Power & Functions & Misc): ?
? (?): ?
Venture Die Wrench Uses
That was close!: Earn +10 to the risk roll, pay 2 XP, describe how luck went your way in the action.
Gotta make it!: Remove 1 Failure, pay 2 XP, describe how you avoid failure using your experience.
I'm that good!: Remove 1 Failure, pay 1 DP, describe how you avoid failure using your natural talent.
Alright, time to get serious.: Pay 2 XP and 1 DP, earn +1d to a die code until end of action. Describe your attitude change.
Its not as bad as I thought.: Pay 1 DP, remove one Condition until end of scene. Describe how you shrug off the condition.
Die Pip Matrix
Die Code | Pips | Die Code | Pips | Die Code | Pips |
1d | 3 | 5d | 15 | 9d | 27 |
1d+1 | 4 | 5d+1 | 16 | 9d+1 | 28 |
1d+2 | 5 | 5d+2 | 17 | 9d+2 | 29 |
2d | 6 | 6d | 18 | 10d | 30 |
2d+1 | 7 | 6d+1 | 19 | 10d+1 | 31 |
2d+2 | 8 | 6d+2 | 20 | 10d+2 | 32 |
3d | 9 | 7d | 21 | 11d | 33 |
3d+1 | 10 | 7d+1 | 22 | 11d+1 | 34 |
3d+2 | 11 | 7d+2 | 23 | 11d+2 | 35 |
4d | 12 | 8d | 24 | 12d | 36 |
4d+1 | 13 | 8d+1 | 25 | 12d+1 | 37 |
4d+2 | 14 | 8d+2 | 26 | 12d+2 | 38 |