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An explorer record for Playtest Name, a playtest of Centaurus Gate.
Overview
Die Codes
Strength: ?
Dexterity: ?
Perception: ?
Knowledge: ?
Technical: ?
Mechanical: ?
Aspects
Issues
Special
Edge
Abilities
Point Tracks
ISO Lights:
Crisis Clock:
Crisis Count: ?
Clock Hours: ?
Harm, Persuasion, and Alteration
Harm: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Persuasion: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Alteration: [ ] [ ] [ ] - [ ] [ ] [ ] - [ ] [ ] [X] - [X] [X] [X]
Gear
ISOTech
Function Images Available
Common: (All ETF explorers get all common at chargen)
CopyCat (5d)
Energize (7d)
ForceLoad (3d)
FunctionPort (7d)
Insight (3d)
Reflector (9d)
PocketX (7d)
Simulate (7d)
SpaceSuit (5d)
SyncData (3d)
Unharm (5d+)
WireMe (3d)
Uncommon: (Pick Tec + Med dice worth at chargen)
[ ] AnalysisL1 (3d)
[ ] Commune (7d)
Commune with I3, join them in their state of existence. Complex, see description in
Uncommon Functions.
[ ] CounterCommand (7d)
[ ] Enlighten (5d)
[ ] EyeBeam (3d)
[ ] FastForward (7d)
[ ] HackBrain (9d)
[ ] LogicLine (5d)
[ ] ReIntegrate (5d)
[ ] ShieldsUp (5d)
[ ] TotalRecall (3d)
[ ] WeaponUp (5d)
Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.
Rare: (Pick Tec dice worth at chargen, must have one of the listed requisite abilities)
[ ] AnaylsisL2 (5d, Science(Any))
[ ] Alexandria (7d, Knowledge(Any), Science(Any))
[ ] AlphaCannon (7d, Weapon(Blaster))
[ ] Automation (9d, Science(ISOTech), Hacking, Systems)
[ ] DCommand (7d, Science(ISOTech), Hacking, Systems)
[ ] DreamMode (9d, Engineering(any))
[ ] Replicate (5d, Infiltration, Streetwise, Charm)
[ ] ReWrite (7d, Science(ISOTech), Hacking, Systems)
[ ] SilkScreen (3d, Shadowing, Technology)
[ ] SledgeHammer (5d, Systems, Security Systems)
[ ] StatisField (5d, Medicine(any))
[ ] ZenGarden (5d, Discipline(any), Belief(any))
Venture Die Wrench Uses
That was close!: Earn +10 to the risk roll, pay one, describe how luck went your way in the action.
Gotta make it!: Remove 1 Failure, pay one, describe how you avoid failure using your experience.
I'm that good!: Remove 1 Failure, pay one, describe how you avoid failure using your natural talent.
Alright, time to get serious.: Pay two, earn +1d to a die code until end of action. Describe your attitude change.
Its not as bad as I thought.: Pay two, remove one Condition until end of scene. Describe how you shrug off the condition.
Die Pip Matrix
Die Code | Pips | Die Code | Pips | Die Code | Pips |
1d | 3 | 5d | 15 | 9d | 27 |
1d+1 | 4 | 5d+1 | 16 | 9d+1 | 28 |
1d+2 | 5 | 5d+2 | 17 | 9d+2 | 29 |
2d | 6 | 6d | 18 | 10d | 30 |
2d+1 | 7 | 6d+1 | 19 | 10d+1 | 31 |
2d+2 | 8 | 6d+2 | 20 | 10d+2 | 32 |
3d | 9 | 7d | 21 | 11d | 33 |
3d+1 | 10 | 7d+1 | 22 | 11d+1 | 34 |
3d+2 | 11 | 7d+2 | 23 | 11d+2 | 35 |
4d | 12 | 8d | 24 | 12d | 36 |
4d+1 | 13 | 8d+1 | 25 | 12d+1 | 37 |
4d+2 | 14 | 8d+2 | 26 | 12d+2 | 38 |