Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


chronica_mutanis_mundi

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
chronica_mutanis_mundi [2018/09/16 19:28] – [Characters] mike_holmeschronica_mutanis_mundi [2022/03/06 14:00] (current) mike_holmes
Line 11: Line 11:
  
   * [[CMM:First Round PCs]]   * [[CMM:First Round PCs]]
-  * [[CMM:Lxndr'Character]] - a mutant human named Casimir +  * [[CMM:Second Round PCs]] 
-  * [[CMM:Nate'Character]] - a mutant opossum named T'nimarv +  * Current Round PCs 
-  * [[CMM:Denise'Character]] - a mutant human from a subterranean race+    * [[CMM:Digger]] - Dave'Mining Robot 
 +    * [[CMM:Hoff]] - JP's Mystic Tortoise 
 +    * [[CMM:Squiddy]] - Raven'Mutant Human Trading Boat Captain 
 +    * [[CMM:Zin]] - Sabe's Mutant Plant Merchant 
 +    * [[cmm:kiki]] - Char's Mutant Bird Tinker 
 +    * [[CMM:Imperos]] - Tim'Mutant Lion Cyborg 
 +    * [[CMM:Mayve]] - Nikki's Cyborg Painted Woman
   * [[CMM:Character Template]]   * [[CMM:Character Template]]
  
 [[CMM:Non-Player Characters]] [[CMM:Non-Player Characters]]
 +
 +[[The Show Gear]] - gear held in common by the crew of The Show
 ====== Setting Notes ====== ====== Setting Notes ======
  
-[[CMM:Sights of the Lands]]+===== Possible Interests =====
  
-[[CMM:What Everybody from Highvale Knows]]+  * The Peninsula Guard's Deathbot 
 +  * Dowin's Dome 
 +  * Skybranch's Tower 
 +  * The Kreal Colony near Stonefield 
 +  * Return to Khovip's Mine at Digtown to see how Lallana is doing 
 +  * The giant wandering behemoth 
 +  * The City Ruins 
 +  * Meet Doc Potamus (through Alitec) 
 +  * Investigate Fort Chopshop, home of the Motorheads 
 +  * Visit the Hellrazor Fort, perhaps to do some pit fighting 
 +  * Find the Wastelander village (supposedly hard to get to) 
 +  * Return to Ilirha's Base for more looting and/or investigation 
 +  * Take a closer look at the Ancient Observatory Ruin that the skow flew over on the way to catch Ilirha 
 +  * Visit the various Meadow Folk villages 
 +  * Find the camp of the Painted Women 
 +  * Loot the waste disposal facility (Ilirha's base) further, and deal with whatever is behind the big door  
 +  * Return to Glump's Entrepot to find more leads and trade opportunities
  
-===== Highvale Starting Situation Geographical Map ===== +[[CMM:Known General Geography]]
-{{:highvalestartmap.jpg?|}}+
  
-===== Highvale ===== +[[CMM:Cryptic Alliances]]
-A small village that contains a mishmash of mutant humans, mutant animals, a few mutant plants, and even a few Pure Strain Humans who don't mind living amongst the riff-raff. +
  
-===== Meadow Folk ===== +[[CMM:Sights of the Lands]]
-Refers to the largely Pure Strain Human population that inhabit the grasslands in the center of the Peninsula region. The population of Meadow Valley and some small associated settlements around the peninsula band together to essentially control the entire region. If that can be said of an area with this much wilderness, and with populations being as low as they are in general. This mostly comes down to them having a few rules that they try to get the village elders to enforce, and rounds of patrols that go around collecting taxes that are putatively for the protection the Meadow Folk provide  +
- +
-==== Meadow Valley ==== +
-A settlement that contains mostly Pure Strain Humans, and a few mutant animals, this is the central habitation that serves as the seat of power for the Meadow Folk. Mutant humans aren't very welcome there.  +
- +
-==== City Ruins ==== +
-The locale of what was once a fairly massive ancient city, these ruins tend to be shunned as rumor has it that they are full of radioactive hazards and violent mutants who eke out a living from what they can forage of the ancient remains.  +
- +
-===== Pebble Dwelling ===== +
-An area of the peninsula region that has a number of small fishing hamlets and the one somewhat larger settlement of Grubport in it. Craggy, low bluffs run along the north coast of the Great Bay, descending into stony beaches along the shoreline. The majority of the populace of these villages are PSHs, but with a smattering of other types of intelligent inhabitants.  +
- +
-==== Grubport ==== +
-Named for the shallow harbor that exists here, which is important as a sight for the landing of Restorationist forces from the Eastern Lands. These people largely support the purist Meadow Folk in their bid to try to organize the region. The port also serves as an embarkation point for those coming in and out of the area as pilgrims to hear Dowin speak, his Pylon and dome being just to the east on the coast.  +
- +
-One of the region's only major roads stretches north from Grubport to Meadow Valley, following an ancient highway for most of it's length.  +
- +
-==== Dowin's Dome ==== +
-A large dome-shaped geodesic edifice that is made from pannels of some super-hard glass-like material. The pylon of Dowin is located just West of the dome, and protected by the priests and their sentinels. Putatively the home of "The First One," who legend has it was the first human of the area, who eventually returned to the dome after starting civilization.  +
- +
-==== Archivist Lair ==== +
-Known to several of the denizens of Highvale, this is a warren of small caves that exist off of some ancient underground constructions out of which the Archivists of the Peninsula Region operate.  +
- +
-===== Horse Bay ===== +
-An area known largely for being inhabited by the "Camites," or followers of the pylon God Cam. Legend has it that Dowin is the sole son of Cam, but the Dowinites of the peninsula tend to believe that Cam is dead, and that Dowin is the only Pylon God worth listening to.  +
- +
-Horse Bay serves somewhat as a crossroads and buffer region for the Peninsula, as to its west are the wide-open realms of the Central Region, and the many and varied peoples and things that dwell there. +
  
-===== Alalit ===== 
-The largest settlement in the Horse Bay area, and actually the largest in the peninsula region as a whole, the Camite priesthood resides here, and it is understood by most that the secret location of the Pylon of Cam is somewhere nearby (though kept very secret).  
  
-===== Seaforts Grave ===== 
-To the east on the coast is a settlement known for being next to a large ancient graveyard to which the locals add their own dead. Mostly a fishing habitation, they also have the benefit of small vessels from the Island Kingdom and Eastern Lands landing frequently to trade ancient tech. At the top of the cliffs overlooking the village is a recently built castle of substantial size.  
  
-===== Other Places ===== 
-Characters from Highvale may have heard of other places on the peninsula, but likely know very little about them. Places like Land's End to the east, and the North Moorlands on the opposite side of the peninsula to the north (which is rumored to be run by mutant animals). Barley bay, from whence beer comes. Flourishing Land and Running Dell, known by name only.  
  
chronica_mutanis_mundi.1537151312.txt.gz · Last modified: 2018/09/16 19:28 by mike_holmes